Rock Paper Shotgun
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Rock Paper Shotgun

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Stardew Valley is the rare kind of imitation that breaks free of the boundaries of its inspiration, becoming more than just a clone but an experience that thrives independent of its origins. I suspect some of these feelings come from a deep familiarity with Harvest Moon, thus an appreciation for...

Steven Messner·March 4, 2016
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During the actual playthrough, I'm tense and thoughtful in some moments and chortling in delight during other moments. SUPERHOT is a game in which time is often frozen but it's a game that allows you to cherish every moment. Time stands still but it's never wasted.

Adam Smith·February 25, 2016
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Where I'm at with the game now is that I do enjoy playing and it's because it offers a beautiful and non-overwhelming survival option. I also find that the repetition of crafting and of landscape and of encounters combined with changes in biome end up feeling like verses in a...

Philippa Warr·February 24, 2016
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Layers of Fear is an effective scare 'em up but the sense of dislocation and the lack of character development left me feeling as if I'd enjoyed a thematically messy series of shocks rather than a cohesive horror story. It's a collection of scary things that are tangentially related to...

Adam Smith·February 16, 2016
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The buggy, like the rooftops, is a temporary form of safety. All of the enhancements in the latest edition – new loot, new levels, new end-game excess – are icing on the cake. Dying Light is about creating moments of safety, empowerment and comedic triumph in a world that wants...

Adam Smith·February 12, 2016
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I associate Agatha Christie with a paciness and lightness of touch. It was there in this game at brief intervals but would then get obscured again as a scene dragged on for too long or you had to hover your mouse over a cigarette someone was holding AND a box...

Philippa Warr·February 5, 2016
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American Truck Simulator is a simulation of driving a truck across America, and while it can claim many successes in terms of mechanical authenticity, its most effective simulation is state of mind. That zen-like focus and calm of driving, when every other worry evaporates from your mind. Only the road....

Alec Meer·February 4, 2016
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I’ve admittedly not gotten an enormous way into the game, because good gravy, no one would want to. But it’s been a tortuous, buggy, and most of all, deeply uninteresting slog. If a sudden delight were to arrive around the next corner, it wouldn’t have been worth the effort of...

John Walker·February 2, 2016
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There’s loads to do in Lego Marvel Avengers, but only when you’ve found it. And of course the animation is well done, the ridiculous amount to collect relatively compelling, and if your kid 100%ed Marvel Super Heroes, then this will likely give them a new fix. But it’s a despondent...

John Walker·February 1, 2016
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The story took me around four hours to finish and tends towards creepy or unsettling rather than SCARY. If it had been SCARY I would probably have thrown the Steam key back in Adam's face and hidden under a duvet for a few hours. I liked how it resolved (or...

Philippa Warr·January 20, 2016
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The thin storyline around it is entirely superfluous, I'll admit to tiring of the spaceship looking identical every single time I play and it's fair to say there's less motivation to keep on going back once you finally beat it, but even if you only get a few days out...

Alec Meer·January 13, 2016
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It'll keep you busy for a long damn time too, even if you only play it once - though, of course, for many there'll be later playthroughs in co-op or at unlockable higher difficulties. I think it's the (admittedly presumed) desire to be the spiritual sequel to Diablo II which...

Alec Meer·January 12, 2016
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