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Rock Paper Shotgun

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Adam: I want to call a mech, have the drop pod land on my head, and then watch as my partner jumps into the mech and tries to avenge my death. The death that was essentially suicide-by-mech. Accidental suicide-by-mech. How many games can that happen in? Not enough.

Alec Meer·December 23, 2015
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When I started playing Thea: The Awakening, I was excited for its possibilities. I'd love to play the game that I thought, in those early hours, that I was playing. If the card battle system were better and less predictable, if there was more stuff to do with your village...

Rob Zacny·December 10, 2015
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If you’re the sort who shies away from bullet hell twin-stick shooters, or finds the permadeath of roguelikes to be too punishing, I think Nuclear Throne might be the game to try. It might well ease you into those troubling waters. I tend toward those instincts too, but this is...

John Walker·December 8, 2015
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But if you were hoping for a new squad-based game with the finesse of XCOM, or the many tactical choices of Jagged Alliance 2, this is not it. Mordheim is dumb. Mordheim is flawed. Mordheim tries hard and doesn’t succeed. This is not a happy Christmas, everyone, but the misshapen...

Paul Dean·December 8, 2015
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The lack of improvements in areas that have stagnated, most notably dealings with the media and team talks, is frustrating though. There are seeds of good ideas in the drift toward an RPG-like system of relationships and stats, but they're slim and seem half-conceived in some areas. In fact, where...

Adam Smith·November 27, 2015
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When I reviewed the ill-fated PC port of Arkham Knight, I said that the Arkham games were my go-to AAA series. On this form, they've got stiff competition. Here's hoping Syndicate isn't an anomaly and that the future of the series will be something other than history repeating itself.

Adam Smith·November 26, 2015
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What is a fair critique is that, ultimately, none of it matters very much. As I said, the state of your ship is what keeps you going. You fight more to earn more to buy more. In this way it is a very transparent game. But also a repetitive one,...

Brendan Caldwell·November 10, 2015
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A technical addendum - for me Fallout 4 mostly managed a steady 60fps at max detail (bar shadow quality, which I dropped from Ultra to High) and 1440p on a GTX 970 and a first-gen Core i7 overclocked to 4GHz. There was one particular indoor area which saw it drop...

Alec Meer·November 9, 2015
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But still, it’s undeniably repetitive. I like the game a lot, and in a large part because of its simplicity. But it’s certainly walking a fine line, possibly limiting how many times someone might want to take another trip down its randomly generated tower knowing they’ve encountered many of its...

John Walker·November 9, 2015
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Adam: Agreed. I want to play more. I’d play more right now if I had time. One final thought - I like that the game didn’t make me feel stupid. When I looked at the manual, I felt very stupid but within the context of the timer and all of...

RPS·October 29, 2015
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For all of my complaints, I'd like to see more. More explorations of the weird places that we scrap, shoot and claw our way through as we play games. More short stories. More horror. If Funcom want to flesh out their Secret World with a few more side projects, I'll...

Adam Smith·October 28, 2015
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But I found Life Is Strange affecting in a way I rarely experience with video games. I shared it with friends. We messaged each other at the ends of episodes to say "Holy shit!" before grabbing a cup of tea and talking through the chapter. It was a wonderful thing.

Philippa Warr·October 21, 2015
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