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Rock Paper Shotgun

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Abzû is a beautiful game. It's a game stuffed with fish and colour and movement and music. I love those things. Sometimes you feel like you're actually inside an episode of Blue Planet (I recorded the video above during one such moment). But I don't love wrestling for control of...

Philippa Warr·August 2, 2016
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In 2011, when describing why Introversion had abandoned Subversion, their long-in-development heist game, designer Chris Delay described a problem with the genre: "In the end, after all that development and years of work, you still completed the bank heist by walking up to the first door, cracking it with a...

Graham Smith·July 27, 2016
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There is a lot to love about Zero Time Dilemma, though its weird new look is a clear misstep in a series that’s otherwise managed to be quite stylish with the limited resources it had. If you are a fan of 999 and VLR, it’s a must-play to fill in...

Kate Gray·July 26, 2016
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Human: Fall Flat is unquestionably charming, and tremendous fun when it's not annoying me so much I want to find the developers and put staples in their toes. It's a logical next step for the Grow Home concept, and they beat Ubisoft to releasing it before Grow Home 2, so...

John Walker·July 25, 2016
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Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.

Kirk McKeand·July 19, 2016
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It's also really strange that this is a game by Insomniac. It seems to demonstrate none of the beautiful finesse found in the Ratchet & Clank games, nor the slick power of the Resistance series. In fact, it doesn't use their own in-house engine, but Unity. And they don't appear...

John Walker·July 14, 2016
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But, sadly, not this one - not for me, at least. It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence...

Alec Meer·June 22, 2016
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Catalyst occasionally infuriated me, and at other times simply passed me by in a blur, but on the whole I enjoyed my time with it. The movement is still wonderful. The world is still beautiful. There's still nothing else quite like it. It's better than the first game in most...

Graham Smith·June 10, 2016
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Nu Watson and Holmes look dangerously close to Downey Jr and Law, five years too late, and their new voices are bizarrely unenigmatic, if competently delivered. It’s not a reboot, nor a refresh, right down to the repeated locations and character models of the likes of Lestrade, but rather the...

John Walker·June 10, 2016
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I thoroughly recommend it, for those looking for something erring much more toward the more casual end of the strategy world, the only region of the genre with which I’m comfortable. It’s bright, breezy, light and fun, and perhaps, after all, that’s enough.

John Walker·June 7, 2016
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Multiplayer and map-making I'll be covering in a seperate feature, by the way: this was a surprisingly long campaign mode and I simply haven't had time to look at the other options on the menu yet. So, for now, I'll leave you with this: DOOM is the most satisfying singleplayer...

Alec Meer·May 16, 2016
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The great experiment of the game was not so much the change of scenery, from history to science fiction, it was the decision to create a Civ-like game of expansion with some complexities and aspects of simulation borrowed from grand strategy. It's in the simulation of a living galaxy that...

Adam Smith·May 9, 2016
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