Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Thumper
THUMPER, with its minimum of menus and explanation and guidance is absolutely pure, to the point that those who do not enjoy its light-from-darkness aesthetic will think it too small, to samey, too one-note, too much about the same sound playing forever. Perhaps it really can offer nothing to those...
Lichtspeer
It's very funny, very sharp, and most importantly, a lot of frenzied fun. I wish there were more enemy types more quickly - it over-uses the same ones, and redresses them for later levels - but that's my only significant gripe. And you get to die an awful lot.
Virginia
So, do you want to try a game that is “strange and confounding”? If it was up to me, everyone would play this. Then they would tell me not just what they thought of it, but what a certain item, location or actor signified, because an important part of Virginia...
The Bunker
I’m not enormously impressed to see that the game is using quotes from previews as “reviews” on its Steam store page, because, well, that’s lying. £14 is a lot for two hours, and as I think I’ve perhaps covered above, it’s an abysmal game. The Welshest game I've ever played,...
If XCOM and Heroes of Might and Magic meets Star Trek/Farscape appeals to you (it does, doesn't it?), and you're happy to force your way past some initially confusing issues with the interface, you'll almost certainly enjoy Halcyon 6. I have, despite my gripes, but it's less than the sum...
With that history though, at least at the start of the expansion, this is a new high point for World of Warcraft. Proof that Blizzard still has plenty of juice to squeeze out of it. Proof that even when the Legion is relegated to farm status, there'll be many more...
Hue
I had a lot of fun with Hue. It was frustrating sometimes, but most puzzle-platformers are, and it would be boring to get every level right first time. Its faults mostly lie with being over-ambitious in terms of tone and narrative, but I think I’d rather see a game overreach...
Mother Russia Bleeds
But it isn’t the late-eighties. It's today. If you’re the kind of person who wishes it still was the eighties and likes the idea of revisiting a button-mashing romp, warts and all, you’ll find a lot to like about this one. But even so, you might find it wearing thin...
Project Highrise
People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I'm not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn't...
I only wish that one day, long after this incarnation, there’ll be a Hitman game with true narrative consequence, where a breadcrumb trail of slip-ups might lead the police or some other organisation straight to my door, while another player might produce such smooth and clean “accidents” that no such...
Worms W.M.D
Prodding a pal’s worm onto a mine or off the edge of a cliff, hearing them roar in dismay as your airstrike exterminates their entire force, the endless ways you can test the limits of a friendship through unsportsmanlike trolling – this is the lifeblood of Worms. It’s as silly...
Deus Ex GO
Last week, a combination of feeling that I couldn't wait for Deus Ex: Mankind Divided and my nightly 90 minute stint sat in the corner of a nyctophobic child's bedroom until she nodded off drew me to mobile spin-off Deus Ex Go. You know where this is going. CHEEKY...











