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Mirror's Edge Catalyst
Mirror's Edge Catalyst is an action-adventure game and the prequel to Mirror's Edge. The story in the game explores the past of the protagonist Faith. Like in the previous game, the main gameplay in Mirror's Edge Catalyst involves traversing the city using parkour to reach certain objectives. Unlike the linear levels in Mirror's Edge, Mirror's Edge...
Details
- Released
- June 7, 2016
- Developer
- EA Digital Illusions CE
- Genres
- Action · Platform · Adventure · Open world
- Publisher
- Electronic Arts
How it plays
Time to beat · 4 player times (IGDB)
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Mirror's Edge Catalyst Reviews
Professional reviews from gaming critics
Mirror’s Edge Catalyst is a risk I did not think Electronic Arts would take again after the lukewarm reception of the first title. I am glad it did however, because despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience. There are some areas where you can tell EA’s developer, DICE, was on a more constrained budget than it was used to, but hopefully this game perf…
Mirror's Edge: Catalyst sees the return of Faith, on her way to becoming a legendary runner in a totalitarian city overrun by corruption.
Mirror's Edge Catalyst is a brilliant free running game with simple and elegant controls, but is marred by clunky combat.
There's a clear set-up for more stories to be told with Faith and the runners of Glass with Mirror's Edge Catalyst, and while it isn't quite as shiny and perfect as the city of Glass, hopefully in due time we'll get to see more from Mirror's Edge and experience the series at its full, untapped potential. Though it trips itself up occasionally with combat and a lackluster story, at a full run few games can catch up to Mirror's Edge for pure exhilaration and Catalyst is more than ready for the race.
Faith is back to run another day after an eight year hiatus. The original Mirror's Edge was an instant classic with its unique art style and parkour gameplay, but times change quickly so has Dice been able to keep up with Faith?
Mirror's Edge Catalyst is best when you're on the move, climbing up a tall building and booking it across rooftops. When the world is like a puzzle that you are solving on the fly using all your skills. These moments are in the game, there just aren't that many of them.
As you’ve probably already gathered, Mirror’s Edge: Catalyst is quite a disappointment, although that’s not to say that it can’t be highly enjoyable at times. When everything comes together as intended and you’re able to make full use of Faith’s repertoire of traversal skills without issue, there’s simply nothing else out there quite like it apart from its predecessor. Unfortunately, there are too many frustrations and banalities that break any prospect of enjoyment in the long-term. This is not the tight, structured experience that the original Mirror’s Edge was; more of a similar but heavily...
If it’s possible to remember videogames in relation to the time in which they were produced, then the original 2008 title Mirror’s Edge is something of a masterpiece. It introduced a mechanic to the world we’d never seen in a game before; it felt like rediscovering the first-person shooter or the puzzle platformer. Parkour had - Read our full News on The Outerhaven .
The original Mirror’s Edge has become a cult classic, loved by its fans but mostly forgotten by the general gaming population. Despite featuring many interesting and unique ideas (for the time) EA just failed to garner interest and the game just faded into the background, and this makes the sequel all the more intriguing. Even with little interest from the general game player DICE still brought us a sequel to the original even if it was many years later, and with it they brought us a fun and refreshing experience that leaves you wanting more for better or worse.
One of the biggest changes to the gameplay of the franchise is the higher emphasis on combat, which to be fair is handled quite elegantly. Faith has quite an extensive move set when it comes to first person combat, which in many ways is as fluid as the actual traversal mechanics that take the spotlight. Ranging from heavy/light attacks to traversal-based attacks and shifts in movements to avoid attacks, the game offers enough variety to create mechanics that don’t interfere with the core of the game, but strengthen it in multiple aspects. The only downside is that certain combat situations can...
It feels like it was just yesterday that the original Mirror’s Edge was released, giving us the first ever first-person parkour game, giving the free-flowing exhilaration of leaping across roof tops, scaling tall buildings and sprinting across the city that we had never seen before. While fun, it was ultimately a short and linear experience that couldn’t quite carry the concept for an entire lengthy adventure. I loved it anyway, so when Mirror’s Edge Catalyst was announced eight years l...