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Despite its exaggerated cartoon characters and picturesque sunsets, Powerstar Golf feels surprisingly staid and lacking personality. This is further exacerbated by the isolating feeling that, without sofa buddies, you're always playing alone. Single-player becomes tiring and the fact that you have to play a separate mode to contribute scores to...

Stace Harman·November 28, 2013
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Ignore the nonsense, though, and it can still be electrifying. Take an Audi R18 e-tron away from the messy drone of the career and set about beating a Rivals hot lap time around Spa and it's sublime: the diesel engine roars stealthily, the sun streaming through the Ardennes' thick forest....

Martin Robinson·November 20, 2013
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Dead Rising 3 is the weakest in the series, then. It's no kind of technical showcase for Xbox One, although that didn't really bother me once I got into it, and if all you want for a launch title is something passably entertaining to plug away at for a few...

Tom Bramwell·November 18, 2013
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What's most frustrating is that with more enemies, more graceful control and a more compelling structure, there's no reason why a retro-styled Adventure Time roguelike couldn't have been an absolute treat and a game worthy of the show. Developer WayForward has certainly made better licensed games than this in the...

Dan Whitehead·November 15, 2013
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Enemy Within is an improvement on an already excellent game. For every decision that must be made there are several factors to consider, rarely enough money to pay for everything, and uncomfortable consequences to be faced for failure. All of this is exacerbated still further when playing on Classic difficulty...

Stace Harman·November 11, 2013
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Viewed abstractly, Dual Destinies is a straightforward sequence of locked narrative corridors. Your task is simply to find the right clue with which to unlock each subsequent door. There is almost no capacity for player expression: each puzzle has a solitary solution and the only way to excel at the...

Simon Parkin·October 24, 2013
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It will be hard to forget your trip onto these rainy streets perhaps, but it may prove equally tricky to remember what you actually did when you were there.

Christian Donlan·October 1, 2013
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Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections. It isn't a complete disaster, but nor does it prove itself essential in a genre already well...

Dan Whitehead·September 26, 2013
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Nevertheless, as it stands, One Finger Death Punch is an enormously generous and exhilarating combat game - one whose capacity for expression and mastery is far broader than its simplistic appearance suggests.

Simon Parkin·August 28, 2013
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As a platform for future Disney games, Infinity could surprise us yet. It's certainly more promising than the flavourless Disney Universe, and the playset concept means that improvement is only ever one great expansion away. That greatness isn't here yet, however. While Infinity is adequate in basic gameplay terms, and...

Dan Whitehead·August 23, 2013
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State of Decay is a scrappy, somewhat coarse game on its surface level. Its systems are poorly explained, its textures lacking in detail, its gunplay entirely functional. But its systems have a clockwork-like beauty, interlocking with rare grace to create a vivid, meaningful world in which player-driven stories arise with...

Simon Parkin·June 11, 2013
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In context, however, he is a cipher for every monster a human imagines might harm them in the dark - a role he excels at, by virtue of being able to disregard this world's rules and teleport behind the player, or alongside her, just out of sight. Slender, like all...

Simon Parkin·May 2, 2013
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