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Local and online multiplayer facilitates co-operative as well as competitive play (where you can use any of the 40-odd enemy characters you've encountered in the storyline, in another nod to Guardian Heroes), but even this soon after the UK launch, I was unable to find any other players. A mild...

Simon Parkin·April 16, 2013
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Drinkbox Studios has already made a name for itself on PSN with colourful platformers like Mutant Blobs Attack. Guacamelee suggests a real step-up in terms of ambition, and that's a welcome move - even if it does perhaps come at the cost of a little polish. Like the best luchadores...

Christian Donlan·April 10, 2013
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Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as...

Dan Whitehead·February 5, 2013
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It's another small step forward for the series, but that's not quite enough to dispel the suspicion that Codemasters' F1 team doesn't have the resources to create iterations compelling or different enough to justify the annual churn. F1 2012 is a good game, but it's some way off from being...

Martin Robinson·September 17, 2012
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4X strategy thrives in the long term, so it's a real shame that it's deep into the game that the minor flaws in Endless Space's mechanisms make themselves most keenly felt. Strategy fans shouldn't be too discouraged though. The foundations laid here certainly don't lack for depth or entertainment, and...

Dan Whitehead·July 10, 2012
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The Amazing Spider-Man takes Marvel's most famous hero and ticks all the boxes required to make him the centre of an enjoyable few days of undemanding play. If Beenox had been allowed the time to build on that foundation - to add more life and colour to Spidey's world, to...

Dan Whitehead·July 3, 2012
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What the game lacks in ambition and depth, though, it makes up for in the ageless pleasure and pain of a finely-balanced multiplayer battle. The ability to dip in and out for a quick, engaging match is a compelling proposition on a handheld. But after seven long years, it's a...

Johnny Minkley·May 16, 2012
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It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - Kingdoms of Amalur adds a splash of colour and...

Oli Welsh·February 7, 2012
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Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age.

John Teti·November 14, 2011
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It's a dangerous place, filled with poisonous slugs, gooey pits lined with teeth, and a selection of potato-headed locals intent on blasting you to pieces. Before you can say "Higgs boson", you've thrown yourself in with a helpful prison chum - the relationship is both wordless and beautifully handled -...

Christian Donlan·October 5, 2011
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It's in the opening sections where the immediate desire to mash zombies to bits grinds most awkwardly against the restrictions of the RPG framework. Playing as a cop-trained firearms expert, only to be told you can't actually shoot a pistol because you're not level 10, is about as immersion-breaking as...

Dan Whitehead·September 5, 2011
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Sometimes they'll ignore you completely. Just stop in the middle of a firefight, look in a different direction and turn motionless. At one point a crack team of five troopers came undone when they huddled near a barrel, and one threw a grenade that bounced off the head of another...

Rich Stanton·September 2, 2011
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