Eurogamer
73
Avg Score

Eurogamer

Your trusted source for video game news, reviews and guides, since 1999.

Corporate MediaOnline Media

Latest Reviews

Had this game been released a decade or two ago, it might have been seen as a classic of its type, alongside Super Metroid and Symphony of the Night. But today, at the tail end of a wave of Metroidvania-style games, Strider fails to stand out. It's a competent, workable...

Simon Parkin·February 18, 2014
Read

And then there's me. I've played Nintendo games all my life, and while I enjoyed DKC Tropical Freeze, I can't help feeling saddened by it at the same time. DKC is becoming another Nintendo series where quality grows and importance shrinks with each faithful new instalment. Not all Nintendo's franchises...

Tom Bramwell·February 17, 2014
Read

As there's no real burden of expectation on its shoulders, it's hard to imagine anyone getting angry with Fable Anniversary, and yet it's equally hard to shake a feeling of disappointment. It's the original, rather than this update, that's the problem. Fable's fundamentals already had a major overhaul in 2,...

Chris Schilling·February 3, 2014
Read

Might & Magic 10: Legacy feels like a pleasant throwback to dungeon crawls of decades past, but its limited scope and combat-heavy focus might put off those pining for the freedom afforded by the more recent Elder Scrolls games, or the wordy character interaction of a Dragon Age. Nonetheless, for...

Stace Harman·January 23, 2014
Read

Nevertheless, despite its unevenness and occasional cruelty, Teslagrad is a bold and captivating proposition. The unusual and elegant aesthetic is persistently attractive, and the lightness of touch with the storytelling brings the world-building to the fore. Its Nordic development team are fledgling (this is only their second game) and there's...

Simon Parkin·January 20, 2014
Read

There is, however, occasional frustration derived from Max's mildly imprecise controls. He floats through the air in lazy, Sackboy arcs, and struggles to hoist himself up some of the more convoluted branch shapes that you scrawl with your pen. Sometimes you'll be forced to throw Max to his death in...

Simon Parkin·January 13, 2014
Read

Oceanhorn is good enough to suggest that Cornfox & Bros is a developer to watch, and one with an acute eye. A little more spit and polish on the mechanics, and the confidence to build a game around original ideas rather than sitting in the shadows of giants, and it...

Dan Whitehead·January 6, 2014
Read

It's an interesting short experiment in narrative choices, then, but perhaps I'm just missing the point because I'm single, young, childless, and will never be able to afford that house. In any case, I really hope Mr Ghost gets to flip a table over one day or spew some food...

Cara Ellison·January 3, 2014
Read

But any time Risk of Rain loses its sheen, you can always start again, with a new character. You can always go online with friends and enjoy the game's robust co-op mode. And starting that new game is always so appealing because of the slow opening. You're free to warm...

Quintin Smith·December 12, 2013
Read

It's hard, it's obtuse. It's big, it's beautiful. It's cruel, it's arbitrary. It's an adventure.

Paul Dean·December 11, 2013
Read

Pirates is a game of lots of little pieces that combine to form a patchy but largely coherent slice of pirate life. Could it stand to be a little more in-depth, a little less piecemeal in the way it hands out tasks? Certainly. But if you just want a solidly...

Dan Whitehead·December 5, 2013
Read

World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not...

Paul Dean·December 4, 2013
Read