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Paul Sullivan

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The core Mario franchise has constantly defined and redefined video games. Super Mario Bros and Super Mario World built and perfected the 2D platformer, with Mario World continuing to be the benchmark of quality over 25 years later. Mario 64 established the qualities necessary in a 3D platformer equally strongly,...

COGConnectedCOGConnected·October 26, 2017
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What do you picture when you think of the Dragon Ball franchise? Most likely it’s characters with ridiculous hair yelling and shooting beams from their hands. It’s absurd of course, but also carries a charm that has kept viewers enthralled for over 30 years. Despite the obvious links between the...

COGConnectedCOGConnected·November 11, 2016
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Nothing beats an all out street fight. Digitally, I mean. Thunderous pixel on pixel contact and brutal digital beep-boops can really make one’s day, or ruin it. It’s amazing really, how simple button mashing mechanics can feel so different from game to game. Streets of Rage 2 and Guacamelee are...

COGConnectedCOGConnected·September 14, 2016
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What happens when you take a franchise with unbelievably repetitive gameplay and shoehorn in a perennially popular manga/anime? You get One Piece: Pirate Warriors 3 – a repetitive game featuring a classic anime story and characters.

COGConnectedCOGConnected·September 17, 2015
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How do you define a game? How do you define entertainment? Can they be defined? In recent years, the lines between games and other media forms have become increasingly blurry – Until Dawn obliterates the line entirely. It’s a master class in combining art forms – a truly interactive thriller...

COGConnectedCOGConnected·August 24, 2015
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Want to roleplay as a the lone human girl in a city full of would be suitors? What if all those suitors were birds? No, I’m not talking about someone’s freaky weekend fantasy, I’m talking about Hatoful Boyfriend – the weirdest damn thing I’ve ever played.

COGConnectedCOGConnected·August 6, 2015
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After consuming the universe’s fizziest drink, a pair of space engineers joined by an air hose are in a spot of trouble – gassy trouble. So gassy in fact, that one spacesuit is always inflated like a balloon – providing both a convenient explanation for the game’s main mechanic and...

COGConnectedCOGConnected·March 15, 2015
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Figuratively or literally, a blank canvas is the source of all creation. City builders are the gaming world’s blank canvas – here’s some land, build your dream. A seaside resort, a towering metropolis, an industrial powerhouse, a flexible simulation allows for creation of all these, and countless more. Cities XXL...

COGConnectedCOGConnected·March 3, 2015
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Games are all about loops – the core actions that the player takes during the game. By definition, these loops repeat as the game progresses. The key to making an enjoyable game lies in making these loops as fun as possible. While running and jumping in a Mario game is...

COGConnectedCOGConnected·February 16, 2015
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Massively Multiplayer games have existed for many years, but in 2004 Blizzard’s World of Warcraft turned the genre squarely on its ear. Challengers such as Guild Wars, The Old Republic, and Final Fantasy XIV have tested their might and been well received, but none have yet been able to topple...

COGConnectedCOGConnected·April 28, 2014
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Much like Pac-Man and Donkey Kong, Pinball tables are arcade staples. The visceral connection between finger and flipper, the satisfying ‘thunk’ of earning a free game, the fine line between a cheeky nudge and a full on tilt. Yes, pinball is legendary – all the flash and excitement of the...

COGConnectedCOGConnected·January 29, 2014
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The promise of next gen consoles includes larger, more well realized worlds, realistic AI, and eye-popping presentation. LocoCycle includes none of those things, and would fit better in an early ‘90s arcade than a 2013 console powerhouse.

COGConnectedCOGConnected·December 3, 2013
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