
Rating
Evolve
In a savage world of man vs nature, are you the hunter or the hunted? The creators of Left 4 Dead, Turtle Rock Studios, bring you Evolve, the next-generation of multiplayer shooters where four hunters face-off against a single, player-controlled monster. Stalk your prey, execute your attack and prove you are the apex predator in adrenaline-pumping ...
Details
- Released
- February 9, 2015
- Developer
- Turtle Rock Studios
- Publisher
- 2K Games
How it plays
Up to 4 players
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Evolve Reviews
Professional reviews from gaming critics
Taking the asymmetrical vesus formula to another stage of evolution. Given its high profile nature, the core elements of Evolve should be relatively common knowledge to almost anyone [...]
A fun and unique asymmetric class-based shooter that is an absolute blast with friends.
Sniper Elite 4 takes the tried and true formula of the previous titles and expands on it with a more unique implementation of multiplayer and single player progression. So do the changes mark a jump in quality or should the age old adage of not fixing what ain't broke hold true for this title?
Evolve offers an excellent mix of competitive and cooperative gameplay but it is buried behind a muddled progression system and lengthy matchmaking / loading times.
“In emphasizing level progression, skill growth, and unlockable characters, Turtle Rock smothers Evolve’s premise.”
Evolve is a multiplayer shooter that blends cooperative and competitive multiplayer experiences as a team of four hunters face off against a single, player-controlled monster.
Evolve can be a very fun game, but it’s also a very limiting one. Once you get past the initial learning curve matches quickly start blending into one, and that’s not just because the maps feel identical. Even the joy of hunting and thinking tactically gets diluted when you’re actually pulling the same moves every time, to the point where I questioned whether I was playing for fun or just to unlock new s**t. Furthermore a host of matchmaking difficulties, not to mention not being able t...
Games are all about loops – the core actions that the player takes during the game. By definition, these loops repeat as the game progresses. The key to making an enjoyable game lies in making these loops as fun as possible. While running and jumping in a Mario game is always satisfying, other games have less success. Evolve is one of those other games, where satisfying parts of the loop are derailed by unfortunate design choices.
Evolve convolutes its simple idea with too many mechanics, dulling what should have been a great experience.
In a vacuum, Evolve is a game that had a lot of potential but is let down by a serious pacing problem and overwhelming finales. In the real world, it is a fairly competent shooter saddled with an unsettling approach to DLC, bolting on the MOBA costume DLC model to an already full priced game. Evolve is a mutation in the wrong direction.
The coolest thing about this game is the progression system for each character and Monster. Although it is very grindy in a game that has a seemingly hard learning curve for the first few hours, especially with new to game teammates and some that don’t like to communicate or choose to solo neutrals and die. Even though the main focus is surrounded on the main game mode ’Hunt’ there is also Nest, Rescue and Defend.