Latest Reviews
In an odd way, then, Glass Bottom Games has captured the truth of the situation; contrary to its mission of cuteness, it has made a game that feels hollow-boned, caged by unflattering mechanics.
True Colors is the best game in the series since Before the Storm, and it will satisfy your narrative craving for a time.
The lack of challenge in The Artful Escape, not just in its play but in its emotional texture, somewhat shreds the odyssey.
There are, of course, multiple endings, and the minutes leading up to each resolution can be flavoured with violence and revelation, or laced with deceit. The question is: Do we care?
The sequel, by definition, cannot pack the same shock, but it arrives bearing new gifts.
If you squint, you could be playing Outriders—with less satisfying shooting, granted, but with a superior world grafted onto the action.
Art of Rally is that rarest of things: the video game as essay.
Burroughs and Holland do hit on a fine idea: that, if we could peer into the other lives sharing the pavement, like idle channel surfers, we would surely register a jarring shift of genres.
Its skyline is happy to quote at length from Blade Runner, but the poetry is in short supply.
In vesting each weapon with the click and whir of a plaything, it gives you a way into the texture of its landscape, and before long you’re swept up.
The humour is thankfully intact, but the mysteries grow as ornate and heavily threaded as Sholmes’s overcoat.
Wings of Ruin may not make a hardened hunter of you, but nor does it want to. It would rather bring you along for its own wondrous ride.

















