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Rock Paper Shotgun

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There will be more twin-stick shooters, probably excellent ones, but if time stopped and all we were left with was Nex Machina, then that wouldn’t be such a terrible thing. Housemarque and Eugene Jarvis have created something very special, and I suspect, enduring.

Fraser Brown·June 30, 2017
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I feel like Rime will be a game celebrated by those who already love the third-person genre, those au fait with Tomb Raider-style climbing and jumping, and environmental puzzles. It's certainly celebrated by me. But I wonder if it might have a harder time winning the affections of those who...

John Walker·June 1, 2017
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The truth is that a game I installed on the off-chance it might give me a little bit of that Spelunky feeling has ended up being one of my favourites of the year so far, and an outstanding example of how to borrow and remould elements of a seminal indie...

Adam Smith·May 31, 2017
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Disclosure: Richard Cobbett wrote the words and has a regular column on RPS that I edit most weeks. The fact that I have to look at so many of his words as part of my day-job and actually enjoyed playing a game that was stuffed with even more of them...

Adam Smith·May 30, 2017
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Not creepy or scary enough to quite work as a horror game, and without the sense of investigation that would make it work as a mystery, Perception falls between two posts. It's premise is strong and the echolocation works well, but there simply isn't enough to do in that old...

Adam Smith·May 25, 2017
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7. Veteran wargamers have a headstart when it comes to learning SD. Many of the tactics quietly encouraged by Combat Mission, Close Combat and Graviteam Tactics produce pleasing results when transferred to SD. Expect to miss your Nahverteidigungswaffe though. I think I'm right in saying AFVs never pop smoke.

Tim Stone·May 24, 2017
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I'm relieved that Amplitude have managed to do some last-minute fixes. It saves me from having to tell you to give it a miss for the time being, even though I'm besotted with it. Instead I get to happily recommend it. From the interface to economics, it sports some of the...

Fraser Brown·May 18, 2017
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And so, Old Man's Journey is a game with all of these prickles of delight but where the interstitial matter often feels humdrum. It's short enough that you can still pick those delights out even if you're not satisfied with the rest of the interactions, but you can't help but...

Philippa Warr·May 18, 2017
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There's much to like that I haven't even mentioned: that satisfying stomp attack, the relief of an ice grenade, clever and useful teleporter placement, key items that unlock whole new sets of levels, secret areas opened with runestones, cursed chests that give you a powerful item but leave you vulnerable...

In other words, Scanner Sombre is at its best when you're left to your own devices, lonely yet in awe of the sights you see and make, but suffers when the game itself is pulling the strings, whether that be to evoke empathy or terror. I absolutely recommend it, for...

Alec Meer·May 10, 2017
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And that'll do it, really. Horrible to control, horrible to listen to, really surprisingly ugly to look at, and and all-round mess, I've no desire to put myself through this. So, I shall state for the record: Maybe it's amazing! I mean, it obviously isn't, because it seems unlikely they'll...

John Walker·April 29, 2017
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I love it. There were times when I didn't, mostly when I had to replay a section where I kept failing to line up what looked like a simple jump over and over, but by the end I was smitten. It's a grotesque, horrid and eventually hopeful in its own...

Adam Smith·April 21, 2017
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