Rock Paper Shotgun
Avg Score

Rock Paper Shotgun

We write about PC games, and things to do with PC games.

Online MediaCorporate Media

Latest Reviews

Between the emotional core centering around Mick and his family, the B-movie batshit tinfoil sci-fi stuff, and the eventual revelations that tie everything together in both theme and plot, there are a lot of elements jostling for space and time in The Drifter. It's impressive that it manages to wrap...

Nic Reuben·July 17, 2025
Read

In some sense judging Mecha Break for these free-to-play foibles is a pity. Because buried beneath the weedlike mass of microtransactions, the noise of lootboxes opening, the lecherous lingering over chests and butts, and the legion of screens popping up to flummox you with unintelligible currencies, there is a slight...

It's telling that the missing feature I desire most is not an emote or a graphics setting or a - pffft - "mandatory pass". But just some way to auto-rematch, so I don't have to tap Y at the end of every game within a 10-second countdown to re-enter the...

Brendan Caldwell·June 20, 2025
Read

I've been thinking about this idea a lot as I finished To A T (it clocks in at about 4-5 hours). It is full of moments when the controls change, and you must move them in some new way to brush your teeth, eat food, or whirl like a...

Brendan Caldwell·June 18, 2025
Read

Still, they could serve as an opportunity to de-boring the lower Clearance Levels, by replacing the simple repair tasks with more unique and substantial objectives. That would both sweeten the deal of replaying jobs for XP, and steer Firebreak back towards to the ideal of shorter deployments that are still...

James Archer·June 18, 2025
Read

On a similar note, the game takes a pragmatic approach to time even before you start fooling around with Rapidium. When you hold a button to perform a task, Jan lurches into fast-forward, spinning through the hours with the shriek of a boiling kettle, till the standardised onset of "exhaustion"...

As survival games go, however, I cannot call it "bad". Fair warning: there are weird glitches and choppiness (one bug saw me backdashing every time I exited the inventory screen). And I had to abandon playing on a controller because of the obnoxious virtual cursor in menus. But this wasn't...

Brendan Caldwell·June 17, 2025
Read

So, yeah. Not for me. Which is a shame, because I'm certain that if I kept playing, I'd keep finding more things that made me laugh or smile or spark more curiosity about the town's mysteries, but I'm not willing to push through any more of this cold and oddly...

Nic Reuben·June 17, 2025
Read

Of every choice I made in Many Nights A Whisper, I am open to learning what this says about me the least. I really wanted to nail that shot, and what kind of selfish fool ignores such an obvious advantage with so much riding on success? This isn't about me,...

Nic Reuben·May 30, 2025
Read

There are some potholes, sure. That story is borderline insufferable, tutorials don't do a great job of explaining things, and there's some bugginess. I only got a fraction of the cash I was supposed to earn from some missions, for example, which made it difficult to progress up that ladder...

All of these facets weave together to make Kathy Rain 2: Soothsayer one of the most engrossing adventures I've played in a long while. It's heavily reliant on extending the narrative of its forebear, however, and like the Kathy Rain 1 Director's Cut, many of its more interesting twists and...

Jeremy Blum·May 29, 2025
Read

If I had lots of free time, I would probably enjoy it a lot more. But I don't, so tipping over with a cargo bay full of steel beams makes me frown, where it might have otherwise made me laugh. This, I think, is another issue. RoadCraft is a podcast...