Rock Paper Shotgun
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Rock Paper Shotgun

We write about PC games, and things to do with PC games.

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There's nothing I love more in life than a piece of art that triggers a desire for discussion, and in the face of my own assumptions, Silent Hill f has done that for me. Its combat, its new setting, or even its subject matter might not do that for you,...

Oisin Kuhnke·September 22, 2025
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While The Beast was fun to binge through in a few days (around 21 hours, with plenty more side-quests still left to do), I feel like I've had my fill of Techland's specific brand of open-world design for now. But if the zombie parkour itch hits again, I think it...

Dominic Tarason·September 22, 2025
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Borderlands 4 takes everything that worked about the previous games, removes the majority of the hindrances (cough Claptrap cough), and refines its RPG aspects, all of which make this easily the best Borderlands I’ve ever played. It has its share of issues: not just the tech stuff, but also what...

Jasmine Mannan·September 17, 2025
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Even so, the satisfaction of a fully-ticked list kept me going to the end, and I happily lingered for a few more hours to identify objects I'd missed. The highs of Strange Antiquities – and there are many – match those of anything else I've played this year, and surely...

Samuel Horti·September 15, 2025
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Am I going against my instincts by preferring when this basketball game had a huge pirate ship, which was likely at least partially responsible for 2K25 taking up about 50GB more hard drive space than the still-almost-100GB 2K26? Almost certainly, yes, but that’s what reviewing yearly sportsathons can do to...

Mark Warren·September 10, 2025
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I’m still not convinced that counterbalancing your own strengths requires a mean streak that’s quite as mean as Silksong’s. And I didn’t even have space to complain much about the trade economy, which bleeds you dry for rosary beads (Pharloom’s chosen currency) despite only half the game’s enemies dropping them....

James Archer·September 9, 2025
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The invisible orchestra is another kind of herd that mirrors the one you drive before you – sometimes devolving to individual performers when your beasts are scattered, only to gather itself furiously when the Calicorns are in full flight. It’s a lovely audible modelling of a disorderly group of beings...

Sounds good, right? And I love it, honestly. It made me feel like fighting. But god, if anything could convince you that, really, there are no new stories, then what better than a game that presents itself as subversion, and ends up in exactly the same place as everything else.

Nic Reuben·August 21, 2025
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I respect Hangar 13 for not feeling like they had to join in today’s arms race of ever-balooning open world/action things and sticking to their stated principles in doing so. Though, I think the manner in which they’ve executed that vision has its eyes too firmly glued to the rear...

Mark Warren·August 11, 2025
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But later, particularly in some of those bosses, the time requirements for practice spike, and you're forced to run the rigamarole of repetition expected of an arcade machine. This I have less desire to indulge, even if it does result in a game that feels like a perfect challenge for...

Brendan Caldwell·July 30, 2025
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It's a far cry from Messhof's previous works - the incomparable Nidhogg remains one of the best fighting games of all time. And I'll admit it feels a bit weird to set Wheel World's sweet and ultimately harmless roamaround racing next to the snarling energy and electro fury of the...

Brendan Caldwell·July 23, 2025
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But there is a contagious fury in Hell Clock's bones, louder than its flaws or features list. Pajeú staggers, weakened, through a razed village in a storm. When he returns, he is the storm. Still spinning, still winning, made of wrath and gunsmoke and a circle of blades and lightning...

Nic Reuben·July 21, 2025
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