Rock Paper Shotgun
We write about PC games, and things to do with PC games.
Latest Reviews
Celeste
It took me almost eight hours to complete and apart from some mild frustrations in one of the final worlds, which felt like it had more wild goose chases and dead-ends than the rest of the game combined, I enjoyed every minute. The more I think about it, the more...
Subnautica
We’ve talked about it in a podcast, describing it as a horror game. And we were half right, there are moments of tension that rival any first-person jumpscarer. I may have overcome my apprehension of the saw-toothed Stalkers in the kelp forest, among other alien animals. But there are caves...
Iconoclasts
Unless you plan on speedrunning the game, Iconoclasts has relatively limited replay value. Still, in the end Iconoclasts wasn't quite what I expected, but I greatly enjoyed my time with it, and would recommend it to any platformer fan. Now I've had some time to digest it, I don't think...
They Are Billions
I’m not done yet, either. Last night I had some new ideas for some wall designs that lean more into the tower defence side of things by funnelling zombies down into kill zones, but I’m still not sure how easy it’s going to be for me to draw them in....
Fade to Silence
Yes, sleds are awful. The worst mode of transport, unless you have flying reindeer. I did not. Like The Witcher 3’s Roach, the wolves sort of have a mind of their own, but it’s even more pronounced. As we sped through the decayed forest, I offered them suggestions about where...
Ōkami HD
On the whole, though, Okami is a delight from start to finish. It gives you the freedom to savour and indulge in every last drop of its ink-washed world, and its combat and story are both superb - particularly if you have even the slightest bit of interest in Japanese...
SpellForce 3
SpellForce 3 is a game that, when pulled apart, doesn’t always come out looking great, but that I’ve still really enjoyed. I get a sort of primal delight in seeing two of my favourite genres blended together competently, and that’s definitely SpellForce -- competent. It probably seems like I’m damning...
Gorogoa
More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility,...
Tannenberg
An eye for detail and an obsession with authenticity, if not complete accuracy, is possibly even more important in Tannenberg than it was in Verdun. Despite the long pauses and more restrictive format, Verdun’s trench warfare hook set it apart from other military shooters and placed it firmly in World...
Tower 57
The result of a successful Kickstarter, and released the traditional year later than planned, Pixwerk's debut seems like a proper treat. And looking at the game's screenshots on Steam, my early exploration shows I've seen barely any of the environments and weapons/vehicles on offer here. At less than a tenner,...
Despite that, Adelpha’s diverse environments still prove every bit as enjoyable to explore as those in a modern release. And Slade, daft name and all, is a bright spot, managing to straddle that precarious line between annoyingly cocky and charming, like a proto Nathan Drake. The variety of his arsenal...
I cannot fathom what Ghost are doing with the Need For Speed series. The introduction of smashable billboards (although not of course those with real-world advertising on them) seems like a hark back to the glory days of Criterion, but the repeated punch in the face that is the storyline...










