Rock Paper Shotgun
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Rock Paper Shotgun

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It took me almost eight hours to complete and apart from some mild frustrations in one of the final worlds, which felt like it had more wild goose chases and dead-ends than the rest of the game combined, I enjoyed every minute. The more I think about it, the more...

Adam Smith·January 25, 2018
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We’ve talked about it in a podcast, describing it as a horror game. And we were half right, there are moments of tension that rival any first-person jumpscarer. I may have overcome my apprehension of the saw-toothed Stalkers in the kelp forest, among other alien animals. But there are caves...

Brendan Caldwell·January 24, 2018
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Unless you plan on speedrunning the game, Iconoclasts has relatively limited replay value. Still, in the end Iconoclasts wasn't quite what I expected, but I greatly enjoyed my time with it, and would recommend it to any platformer fan. Now I've had some time to digest it, I don't think...

Dominic Tarason·January 23, 2018
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I’m not done yet, either. Last night I had some new ideas for some wall designs that lean more into the tower defence side of things by funnelling zombies down into kill zones, but I’m still not sure how easy it’s going to be for me to draw them in....

Fraser Brown·January 3, 2018
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Yes, sleds are awful. The worst mode of transport, unless you have flying reindeer. I did not. Like The Witcher 3’s Roach, the wolves sort of have a mind of their own, but it’s even more pronounced. As we sped through the decayed forest, I offered them suggestions about where...

Fraser Brown·December 19, 2017
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On the whole, though, Okami is a delight from start to finish. It gives you the freedom to savour and indulge in every last drop of its ink-washed world, and its combat and story are both superb - particularly if you have even the slightest bit of interest in Japanese...

Katharine Castle·December 18, 2017
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SpellForce 3 is a game that, when pulled apart, doesn’t always come out looking great, but that I’ve still really enjoyed. I get a sort of primal delight in seeing two of my favourite genres blended together competently, and that’s definitely SpellForce -- competent. It probably seems like I’m damning...

Fraser Brown·December 13, 2017
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More than anything, the feeling that dominated throughout was one of magic. Its impossible logic made so much sense, its undimensional structure somehow coherent, so long as you allow yourself to float between the solving and the unsolving. It is that suspended place, between confusion and understanding, reality and impossibility,...

John Walker·December 12, 2017
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An eye for detail and an obsession with authenticity, if not complete accuracy, is possibly even more important in Tannenberg than it was in Verdun. Despite the long pauses and more restrictive format, Verdun’s trench warfare hook set it apart from other military shooters and placed it firmly in World...

Fraser Brown·November 28, 2017
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The result of a successful Kickstarter, and released the traditional year later than planned, Pixwerk's debut seems like a proper treat. And looking at the game's screenshots on Steam, my early exploration shows I've seen barely any of the environments and weapons/vehicles on offer here. At less than a tenner,...

John Walker·November 23, 2017
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Despite that, Adelpha’s diverse environments still prove every bit as enjoyable to explore as those in a modern release. And Slade, daft name and all, is a bright spot, managing to straddle that precarious line between annoyingly cocky and charming, like a proto Nathan Drake. The variety of his arsenal...

Alyse Stanley·November 22, 2017
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I cannot fathom what Ghost are doing with the Need For Speed series. The introduction of smashable billboards (although not of course those with real-world advertising on them) seems like a hark back to the glory days of Criterion, but the repeated punch in the face that is the storyline...

John Walker·November 14, 2017
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