Rock Paper Shotgun
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Rock Paper Shotgun

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For a game about spies, Phantom Doctrine is atrocious at providing you with information. It doesn’t set up its pieces in an interesting way, it just pretends to - and while it has some neat ideas I haven't gone into detail on, that's because I so rarely needed to engage...

Matt Cox·August 14, 2018
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Moreover, despite being a largely frantic experience, the game also brings plenty of levity to the table. It’s forgiving enough that falling off a ledge is more slapstick than frustrating, for example. And its cartoony characters show that there’s room in the kitchen for everyone from grannies to racoons who...

Jay Castello·August 7, 2018
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Monster Hunter World is gorgeous and exciting. Its elegant systems are packed with depth. It’s hugely generous with a frankly bewildering amount of content, but still provides a firm, focused gameplay loop. The online experience is balanced, seamless, and challenging. But Monster Hunter World is also an unintentional reminder that...

Nic Reuben·August 7, 2018
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All of these elements come together to make you embody the role of this lone captain. Your strange vessel will become your Millenium Falcon. Any harm that came to it gave me a little pang of sadness. This was my… ship? Train? Sandcrawler? Anyway, whatever it is, it was mine...

Sam Greer·June 25, 2018
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As much as I enjoyed learning the rules and rhythms of bus driving - thanks in part to the warm words of Mira Tannhauser - once that was done, I just couldn't find waters deep enough to swim in for long. On the other hand, Bus Sim 18 mostly smoothly...

Alec Meer·June 19, 2018
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Elder Scrolls Online: Summerset is out now for Windows and MacOSX as a £20/$30/€40 upgrade, or a £30/$40/€40 purchase with the base game, via Steam or direct from Bethesda. You'll still get the pre-purchase offers if you buy now, even though you'll get instant access to the game.

Alec Meer·May 25, 2018
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Still, The Forest remains a huge achievement, and a survival horror game that somehow manages to keep those two elements surprisingly separate and yet let each impose upon the other in very interesting ways. I do wish it had been tidied and bug-fixed by now, but I can't stop wanting...

John Walker·May 23, 2018
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The Thin Silence felt tedious at first because I was lacking motivation to continue. As soon as I learnt enough about Ezra to become invested, I very much wanted to move on, but at times it felt like a game I was playing in spite of myself. With 5-6 hours...

Malindy Hetfeld·May 17, 2018
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There are a ton of great ideas here, and I particularly dig this whole concept of a management game that's about a production line for silent slaughter rather than cash-generation as such, but the best stuff can struggle to breathe through the excessive micro-management. The stereotype-heavy gags and iffy translation...

Alec Meer·May 16, 2018
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Wizard of Legend is a good, if lopsided game. The moment-to-moment combat is highly flexible and seldom anything less than satisfying, especially in co-op. It's just a pity that while your arsenal of spells and artifacts is massive enough to be remixed a thousand ways, the maps, bosses and enemy...

Dominic Tarason·May 15, 2018
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There is something great glinting just below BattleTech's dour and crusty surface. So much now depends on whether future updates will dig for it or not - I pray they do. I've put an inordinate amount of time into playing Battletech, even starting the campaign over at one point, so...

Alec Meer·April 24, 2018
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There's lots to it, even if it's not the longest game. So many puzzles, challenges, collectibles and details to discover, along with fun chatter and nifty ideas. Sections seem impossible, then suddenly so possible, super-quickly, and whenever you're stuck somewhere there's always another unexplored direction to head in, or a...

John Walker·April 4, 2018
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