

Rating
Minit
Minit is a peculiar little adventure played sixty seconds at a time.
Details
- Released
- April 3, 2018
- Developer
- Dominik Johann, Jukio Kallio, Jan Willem Nijman, Kitty Calis
- Genres
- Action · Puzzle · Role-playing (RPG) · Adventure · Indie
- Publisher
- Devolver Digital
How it plays
Time to beat · 3 player times (IGDB)
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Minit Reviews
Professional reviews from gaming critics
This is a refreshingly unique take on the old school swords and sorcery genre. The time trial aspect may turn some players off, but it's a challenge that is actually a joy to play.
Who wants to be a half-minute hero when you can last the whole sixty seconds? Thankfully, Minit gives you all the time you need to get things done.
Take just a minute out of your day to read our Minit review, and see if Devolver Digital's latest puzzle adventure is worth a play.
Minit might not last that long, but it is a memorable experience that cuts out fluff and just delivers clever puzzles and concepts. You might not spend a lot of time with it, but playing through it once is as insightful a meditation on 2D Zelda-style gameplay as any game multiple times its length.
Minit’s conceit is so simple and so straightforward, I thought I’d tire of it immediately. But I was dead wrong. What starts a little slow (and a bit frustrating) quickly turns into a fast-paced and rewarding experience that borrows as much from Super Meat Boy’s unrelenting speed as it does from early 2D Zelda’s gameplay.
A great high-concept adventure that borrows liberally from old school Zeldas but has plenty of unique ideas of its own.
Minit is a miniature, minimalist adventure game where every life lasts for only 60 seconds. It takes heavy inspiration from classic Zelda, with a timed structur
Minit is an experimental game at heart, and in many ways it’s a successful one. The innovation of the time limit adds a whole new dimension to the stripped back Zelda-like gameplay and the death mechanic makes travelling around the world as much of a puzzle as an arcade adventure. While it is a short game, increasing the playtime further would stretch the central mechanic to breaking point. On the one hand it is a game that deserves a great deal of attention for its experimentation with traditional genres and mechanics, but it never quite breaks free of feeling like a prototype. In many ways, ...
A cute, cruel adventure where your character dies every sixty seconds.
There's lots to it, even if it's not the longest game. So many puzzles, challenges, collectibles and details to discover, along with fun chatter and nifty ideas. Sections seem impossible, then suddenly so possible, super-quickly, and whenever you're stuck somewhere there's always another unexplored direction to head in, or a previous area you may now be equipped to conquer. It's very charming, a lot of fun, and perhaps most importantly, executes its central conceit with deftness.
Many games have toyed with timer mechanics and putting players on the clock, but few games have made the constant pressure of a ticking clock as central to the experience as Minit. Developed by indie developers Kitty Calis, Jan Willem Nijman, Jukio Kallio & Dominik Johann, and brought to us by publisher Devolver Digital, Minit is a curiously unique take on the adventure game format, and even after many hours playing it, I am still trying to decide whether its various parts have led to a gre...