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Game Informer

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The frantic action of the twin-stick shooter genre makes it a perfect fit for co-op, but rarely do developers tackle competitive multiplayer. Head-to-head gunslinging is the sole focus of Secret Ponchos, but while the short matches favor skill over twitchy reflexes, myriad drawbacks will run you out of town faster than a belligerent sheriff.

Jeff Marchiafava·December 15, 2014
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While you could argue that all narratives strive to deliver some kind of moral, social, or psychological message, most games are more concerned with empowering the player or delivering an awe-inspiring spectacle than they are communicating any meaningful message. The Talos Principle, on the other hand, is a piece of...

Ben Reeves·December 12, 2014
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While digging through Egypt’s national treasures with a rival archaeologist named Carter Bell, professional adventurer Lara Croft accidentally unlocks an ancient prison belonging to the god Set. After being imprisoned by his own brother for several millennia, Set is eager to take his pent up frustrations out on the human...

Ben Reeves·December 9, 2014
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This War of Mine places the player in an unfamiliar role in the war game, controlling a small team of survivors in a war-ravaged cityscape. You don’t assume the role of a fearless commando in first-person, or manage troops in a real-time strategy setting; the goal here is simply survival...

Daniel Tack·December 2, 2014
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Story has always taken a backseat to loot collecting in Borderlands, so when Telltale announced it was working on a choice-driven adventure game set on Pandora, I was skeptical. While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I...

Jeff Marchiafava·November 25, 2014
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On February 28, 1998, Grand Theft Auto hit the North American market, giving gamers a bird’s-eye view of a gangster’s world overrun with violence, drugs, and an alarming number of civilians crushed by runaway cars. Although the characters looked like ants from the game’s top-down perspective, players became immersed in...

Andrew Reiner·November 21, 2014
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The Far Cry series, while generally being well regarded over the course of its three main entries, hasn't stuck to a particular formula when it comes to story or mechanics. Each game is set in a postcard-worthy open-world setting, and allows you the freedom to approach objectives with tactics of your choosing, but little else...

Matt Bertz·November 18, 2014
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In the same way DC Comics’ heroes struggle to keep their normal lives separate from their masked alter egos, Lego Batman 3: Beyond Gotham suffers from an identity crisis. Within this game, super hero adoration gives way to celebrity worship. Linear level designs become open worlds. Batman’s voice changes from...

Andrew Reiner·November 14, 2014
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Legend of Grimrock II is a meatier, more involved version of the first title from Almost Human Studios, and it succeeds at offering a customizable, nostalgia-laden quest through a number of interesting dungeons with swarms of enemies and puzzles. Like the first title, it attempts to bring a fresh perspective...

Daniel Tack·November 12, 2014
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At first, I didn’t like Assassin’s Creed Unity much. As a longtime fan of the franchise, the early hours chafed against my sense of what an Assassin’s Creed game should be. Unity is a dramatic departure from what came before in controls, combat, navigation, progression, and difficulty. However, the more...

Matt Miller·November 11, 2014
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Halo is an important staple in my appreciation of video games. It taught me that moving a giant tube television and an Xbox to a friend’s house for a few hours for LAN multiplayer was absolutely worth the effort. It was a bonding exercise with the neighbors and roommates of...

Kyle Hilliard·November 9, 2014
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WayForward knows retro game design. Side-scrolling gems like Contra 4 and DuckTales Remastered are proof the developer appreciates the essence of 8- and 16-bit game design. While the studio generally succeeds in recapturing the wheat and discarding the chaff of older games, this 3DS Shantae title's reliance on pesky backtracking detracts from...

Tim Turi·November 4, 2014
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