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Game Revolution

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The original Darwin Project tried a lot of new things. This was a small-scale battle royale at a time when that was still fresh and new. It had survival elements, a combat system without firearms, and a “director” role calling the shots. It also had too many currencies to keep track of,...

Alex Santa Maria·January 13, 2020
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It feels like LIFE IS STRANGE 2 has been releasing slowly over the course of, excuse the pun, a lifetime. The first installment debuted in September 2018 and each progressive episode has trickled out many months after, killing the pacing and failing to spark a conversation along the way; two key...

Michael Leri·December 22, 2019
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As we near the end of the 2010s, we look back at all that gaming brought to us across the decade. New genres, new ways to play, and new worlds to explore. Few have been more prominent throughout than Assassin’s Creed, Ubisoft’s globe-trotting stabbing simulator. While the last two entries rebooted...

Alex Santa Maria·December 19, 2019
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Tri-Ace released Star Ocean back in 1996 and the Super Famicom action role-playing game was an instant success and kicked off one of the most beloved JRPG series of the past 20 years. It finally got a North American released in 2008, when it was remade for the PlayStation Portable and...

Tyler Treese·December 16, 2019
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While some video games have their gameyness constantly questioned, famed designer Keita Takahashi has embraced that space with his titles. Noby Noby Boy is probably his most famous of the lot as it was about eating, pooping, stretching, and feeding those stretched inches to Girl, which is more PG than...

Michael Leri·December 16, 2019
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When Yacht Club Games put a four-player battle mode onto its Kickstarter stretch goals, the team probably didn’t anticipate it morphing into a wholly separate game. This was a bonus mode, a quick novelty to supplement the main campaign rather than grab the spotlight. However, much like the playable boss...

Alex Santa Maria·December 10, 2019
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MechWarrior 5: Mercenaries is a return to form for the MechWarrior series. The last time we saw the franchise focus on single-player and co-op was way back in 2002 with MechWarrior 4: Mercenaries, 18 years ago. Mech sims are only released once in a blue moon, and I hoped that...

Jason Faulkner·December 10, 2019
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It’s been more than five years since Shovel Knight first premiered on Steam, Wii U, and Nintendo 3DS. Over the course of this entire generation, Yacht Club Games has gone above and beyond in fulfilling its Kickstarter goals, creating a series of inventive platformers that will almost assuredly stand the test of...

Alex Santa Maria·December 9, 2019
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Not so long ago, there was a clear line between games developed for “handhelds” and games developed for “consoles.” When franchises had to release on both kinds of platforms, there was an art to shrinking down mechanics and worlds without losing what made the games appealing in the first place....

Alex Santa Maria·December 4, 2019
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Disco Elysium continues to stick with me after I’ve finished it. It’s one of the best things I’ve played this year, maybe ever, which is ironic because there’s not much that’s innovative about its core mechanics. That’s not a bad thing. In fact, too many games harp on innovation without...

Jason Faulkner·November 26, 2019
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It’s hard to believe it’s been almost a decade since The Force Unleashed 2, the last single-player centric Star Wars game, released. Besides the two frequently-panned Battlefront games, since EA got the exclusive license to produce Star Wars games in 2013, all we’ve gotten are mediocre-to-poor mobile titles. I was...

Jason Faulkner·November 18, 2019
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Earlier this month, a new Need for Speed hit major consoles and PC platforms. It’s alright if you didn’t notice, EA seems less than enthusiastic about promoting the game. Announced as an afterthought during a financial call, this once mighty franchise now feels like an obligation to the publisher. It’s not to...

Alex Santa Maria·November 18, 2019
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