

Rating
Disco Elysium
A CRPG in which, waking up in a hotel room a total amnesiac with highly opinionated voices in his head, a middle-aged detective on a murder case inadvertently ends up playing a part in the political dispute between a local labour union and a larger international body, all while struggling to piece together his past, diagnose the nature of the reali...
Similar Games
Disco Elysium Reviews
Professional reviews from gaming critics
Disco Elysium is perhaps one of the best role-playing games of all time, and I don't say that lightly. I haven't played a game that has been able to so masterfully flex to my actions as well as ZA/UM's freshman outing. The writing is sharp, the characters genuine, and the choices possess true stakes.
The designers have described themselves as “the last living Soviet game designers,” and that may or may not be true, but it feels true. The aesthetic is distinctly Eastern European–your Pathologics, your Metros have a similar vibe–and the sense of humor is as bleak as a good Russian joke. Not everyone is going to enjoy being a drunken, broken cop tormented by existential despair and murder, but by god, they should.
Disco Elysium is a blend of isometric RPG and hard-boiled cop show set in a unique urban fantasy world.
[Review updated] A depraved cop investigates a degenerate industrial world, where racism is ubiquitous, the specter of communism fuels class struggles, and the good and evil are meaningless constructs. Disco Elysium, this year's most ambitious RPG
Disco Elysium: The Final Cut is an absolute triumph. The narrative and dialogue, which is already wonderfully compelling on its own, has been given a massive boost thanks to the excellent voice acting introduced for the Final Cut. The gameplay features a host of branching paths for you to explore, and while the slow, methodical approach may turn a few people off, this is nevertheless one of the most well-told stories in any medium from the last few years. The performance issues at the time of writing slightly took the shine off things — and we hope they're ironed out soon via updates — but eve...
I took advantage of how dead the first half of January is when it comes to new releases just so I could play a few games I didn’t have time to tackle in 2019. The top priority of my list was Disco Elysium. I’m not going to lie, I knew absolutely nothing about it prior to the freaking avalanche of incredibly high scores it received a few months ago. Then came the Game Awards, and lo and behold, Disco Elysium ended up winning four awards, even managing to upset Kojima’s Death Stranding in...
Disco Elysium continues to stick with me after I’ve finished it. It’s one of the best things I’ve played this year, maybe ever, which is ironic because there’s not much that’s innovative about its core mechanics. That’s not a bad thing. In fact, too many games harp on innovation without actually offering a solid play experience.
Contrary to popular belief, disco isn't dead. Instead, it's grooving to one of the most noteworthy games of the year.
It’s not very often that a game of this calibre comes along. Disco Elysium is mad with psychedelic energy, unabashedly dramatic, and dangerously well-written. I wish, like the detective, I could forget all about Disco Elysium, if only to experience it again as if for the first time. It’s truly one of the greatest RPGs ever released.
A wonderfully written dialogue RPG that defies the preconception of what RPGs can be.
Overall, Disco Elysium is one of those games I feel like we’re still going to be talking about ten years from now. Technical issues aside, the writing and worldbuilding present in this game lift it high above a lot of the other entries in the genre. This is further helped by the fantastic voice acting and narration that was also recently added to all other versions of the game. The voice that narrates everything and also plays your different stats is really satisfying to listen to, keeping me around to hear it all even though I could personally read way faster than he could talk. If you enjo…