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Wattam
From the creator behind Noby Noby Boy and Katamari Damacy comes Wattam - Long ago, a huge explosion blasted the world of Wattam across the galaxy. Help the Mayor build stacks and chains with characters like Sushi, Flower, Cloud & Poop to create joyful, colorful explosions that will guide the diaspora of Wattam back home.
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Wattam Reviews
Professional reviews from gaming critics
Wattam is a rare wonder of a game, full of hope, charm, and poop. But it's also one of the kindest games to come out all year.
I’m not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it’s one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Very few game developers are as creative as the super-talented Keita Takahashi and he's at it again with yet another quirky experience.
Spend a few hours winding down with its carefree sandbox or just listen to the ever catchy folksy music, and it’s just the antidote you need after a bad day, a bad year, or hell, a bad decade.
Wattam isn’t without its flaws; in particular, the more characters you gather, the harder it is to quickly switch between them. But even when your journey’s done, there’s more than enough here to draw you back in, whether you’re tackling the game in co-op mode, hunting for those few elusive characters you’ve missed or just diving into this daft and wonderfully charming world.
Wattam is a charming game from the creator of Katamari Damacy. This is our review
While Wattam can be a little awkward, thanks to replacing its camera stick with the simple rotation controls on the shoulder buttons, and easily beaten in three hours, it's a game that makes a strong statement that sticks in the mind. It's easy to go from one task to another, quickly repopulating the world, but while this is happening the various restored objects are all running around in the background, playing together, having fun and inviting you to hold up a minute and join in. Being able to switch from one character to another at any moment means there's always something to experiment w...
A game of animated objects interacting with each other in a colourful, sandbox world with few clear goals, Wattam is absurd and refreshing fun--despite a few distracting bugs and frequent fart noises.
The most common question we see about Wattam is quite a big one: what is it, and what do you do? You may be surprised to learn that the answer is pretty straightforward. This is a game helmed by Katamari creator Keita Takahashi, so a degree of whimsical weirdness is to be expected. However, as with his other games, all the bright colours and surface-level oddness boils down to something very simple. Wattam is a game about relationships, and you spend your time holding hands, climbing on things, and joyfully exploding.
In an industry still obsessed with lifelike visuals, gratuitous violence, and tear-jerking stories, Wattam is a welcome remedy. Though short-lived and bizarre is its design, it has a joyous cleansing effect that will have you grinning ear to ear.
Katamari Damancy set a certain precedent for video games, namely that they can get really weird at a moment’s notice. This trend has continued apace for the studio’s subsequent releases, leading in an unbroken path to Wattam. In some ways, this is the jewel of their weirdness crown, a sparkling centerpiece that perfectly represents Funomena’s overall design philosophy. In other ways, Wattam is something of a letdown. In fact, the game almost isn’t weird enough.
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.