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Thomas Medina

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An XCOM–styled Transformers game has such promise. A large roster of bots, a hidden base to upgrade and customize, and a campaign against always invading Decepticons. A game like this could capture the feeling of the franchise better than most that have tried. Being perfectly fair, Transformers: Battlegrounds was never...

WayTooManyGamesWayTooManyGames·November 1, 2020
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It’s always nice to see a classic RTS released these days. Especially when it’s in the vein of Company of Heroes/Dawn of War, both of which remain personal favorites. Nowadays, with the genre dominated by 4x titles, even a run of the mill game seems special. And sadly though I...

WayTooManyGamesWayTooManyGames·September 8, 2020
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I was starting to think we’d turned a corner with Warhammer game adaptations. It wasn’t so long ago we were drowning in generic entry after generic entry, with over half of them being a different brand of Space Hulk. Then, somewhere along the way, we started getting more variety of...

WayTooManyGamesWayTooManyGames·September 8, 2020
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I was in the camp that believed Crusader Kings III was unnecessary and would launch as an unmitigated disaster of a cash grab. While I normally prefer giving the benefit of the doubt, given Imperator: Rome and Paradox’s increasingly worrying DLC practices, I felt this was a valid exception. As...

WayTooManyGamesWayTooManyGames·September 3, 2020
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Total War meets turn-based meets vampires. That’s the bold claim Immortal Realms: Vampire Wars sold itself on. As someone who appreciates bold claims in a genre that is so often stagnate, I was intrigued. Total War is my favorite strategy franchise, I love a good turn-based game, and vampires are...

WayTooManyGamesWayTooManyGames·August 28, 2020
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While I enjoyed Wasteland 2, it’s an inherently flawed game. It’s designed as a fun blast to the past, which is both it’s greatest strength and weakness. Much like fellow early Kickstarter project Pillars of Eternity, it’s more concerned with recreating the past than moving towards the future. It was...

WayTooManyGamesWayTooManyGames·August 26, 2020
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A lot of people were skeptical at the idea of a turn-based Fairy Tail game. Most of them thought a standard anime action game would suit the franchise better. Not me though. I felt that the back-and-forth nature of your average Fairy Tail fight was actually a perfect fit for...

WayTooManyGamesWayTooManyGames·July 31, 2020
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There’s nothing quite like the feeling of pulling off a perfect run on a good track. One where there’s no margin for error. Where every corner needs to be taken at the exact right angle at the correct speed. One where the slightest mistake on the wrong terrain can send...

WayTooManyGamesWayTooManyGames·July 11, 2020
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There’s a reason true hybrid games are rare. Taking two entirely separate things and smashing them together, while not allowing either to overpower the other is not easily done. Most games that try end up either a mess of ideas or simply a standard genre game with a twist. I...

WayTooManyGamesWayTooManyGames·June 14, 2020
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Borderlands 2 is the epitome of the Ubisoft second game getting it right rule. The first Borderlands was a fun game with some fun new systems, but had just as many issues. Story, pacing, variety, basically everything outside of the absolute core mechanics were subpar at best. Even those could...

WayTooManyGamesWayTooManyGames·June 9, 2020
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It’s hard to believe that it’s been almost a decade since The Elder Scrolls V: Skyrim was released. While its enduring presence has been assisted by a stream of ports, its legacy as the game that made RPG’s mainstream is what’s kept it alive. Which is why I’m surprised it’s...

WayTooManyGamesWayTooManyGames·June 8, 2020
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Diablo with guns. That was the simple concept from which the Borderlands franchise was born. In a post Destiny world it can be hard to believe this was ever a risky idea, but there it was. The Diablo formula was so ingrained into ARPGs that changing from hack and slash...

WayTooManyGamesWayTooManyGames·June 5, 2020
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