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There are many things I do not like about Marvel’s Avengers, one of the best comic book video games I’ve played.

Mike Fahey·September 9, 2020
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So many games only let me play as a human. Sure, that’s fun, but it’s not really taking full advantage of games’ ability to let us be and do anything. Maneater gets it. In Maneater, I’m not a dull person—I’m a shark. A dangerous, agile, and cool shark, free to...

Zack Zwiezen·May 22, 2020
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2016’s Doom reimagined the classic shooter into a frantic but modern mold. The bloody escapades of the Doom Slayer were rife with bullets and guts. It was a grimy video game hamburger. Doom Eternal is bigger and bloodier, almost to the point of excess. It’s the same hamburger dipped into...

Heather Alexandra·March 24, 2020
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It seems like everything is getting a fighting game adaptation these days. Dragon Ball Z, RWBY, Power Rangers, League of Legends, you name it. Granblue Fantasy, one of many mobile role-playing gacha games that asks players to spend real money on virtual slot machines, is the latest to jump aboard...

Ian Walker·March 2, 2020
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We get a lot of funny video games. We get a lot of strange games. But wacky video games are rare. Journey to the Savage Planet, a short new sci-fi first-person shooter, is, despite some flaws, wonderfully wacky.

Zack Zwiezen·January 27, 2020
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The most important thing about Disco Elysium, an oddly titled role-playing game that came out last month for PC, is that it’s funny. Set in a beautifully ugly world of smudged watercolors and throbbing noir music, Disco Elysium appears at first to be the type of game that might take...

Jason Schreier·November 8, 2019
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There is no elevator pitch for Death Stranding.

Heather Alexandra·November 1, 2019
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The way Untitled Goose Game’s goose moves, I think, is what makes it so endearing. Its self-assured waddle. The way it leans its feathered neck forward, with an almost innocent inquisitiveness, before turning on some poor guy’s sprinklers and drenching him. How it flaps and flutters after its plans have...

Nathan Grayson·September 20, 2019
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Sayonara Wild Hearts is a shining example of using a game’s design to say something meaningful while also making it look cool as hell. The game controls simply with the analog stick and a single button. What makes it stand out is its music, its look, and its mood.

Paul Tamayo·September 18, 2019
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2018’s Monster Hunter: World was a successful update to the long-running beast-slaying series. Fully functioning ecosystems and updated combat crafted an experience where each battle was a unique challenge even after hundreds of hours. World’s latest expansion, Iceborne, is massive. Building up a solid framework, it brings dozens of new...

Heather Alexandra·September 6, 2019
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I hesitate to call any review of Metal Wolf Chaos XD complete if it does not include a long-winded anecdote about how I personally got rich in 2007 by selling off a stack of mint-condition copies of the Japanese Xbox original which I’d bought for less than $3 each. Therefore,...

Tim Rogers·August 7, 2019
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Genre is mostly bullshit. It’s useful for discussion and for imagining where a certain game exists on the continuum of innovation and progress. These discussions are important, and for them, we need genre. But genre doesn’t do a lot for games, especially once they start to borrow from each other,...

Joshua Rivera·June 28, 2019
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