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Game Informer

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Open world games often struggle to find balance between two extremes – the ability to craft a custom experience, and a linear progression that provides satisfying narrative. Shadow of Mordor explores a unique solution to the dilemma, offering an unfolding story that reacts to the player’s choices. It’s a fascinating...

Matt Miller·September 25, 2014
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Great expectations have followed Destiny since its announcement. As the latest brainchild from the Halo creators at Bungie, the game has garnered a level of anticipation only exceeded by the massive hype machine that declares its not-to-be-missed potential. Bungie’s new game is not as gigantic or revolutionary as that hype...

Matt Miller·September 15, 2014
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Kinect has made a lot of unfulfilled promises since its reveal, and continues to do so into the next generation of Xbox, but one of the few games consistently delivering on the promises of the body-tracking controller has been Harmonix’s Dance Central series. It’s a game that would not be...

Kyle Hilliard·September 10, 2014
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During the transition to the PS3/360 from the prior generation, EA Sports made a gross miscalculation in stripping many long-established modes from the new versions of its games. This put off lifelong fans who expected more - or at least equal - value on their new systems. Madden took years...

Matt Bertz·September 9, 2014
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I enjoy when games defy easy classification, and if Velocity 2X does anything, it’s that it refuses to settle quietly into a familiar niche. Elements of space shooters and platformers are certainly present, but the focus on speed adds a racing component, some sections have light puzzle features, and an...

Matt Miller·September 5, 2014
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Growing up, certain rites of passage help define who we are - moments we won't forget because they change us. For the entirety of season two, Telltale has been building up Clementine's coming-of-age in a zombie apocalypse. The battles and decisions she faces aren't your typical adolescent trials, which is...

Kimberley Wallace·August 26, 2014
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Born out of the ashes of S.T.A.L.K.E.R. developer GSC Game World, 4A Games came out of nowhere in 2010 with its moody and atmospheric debut, Metro 2033. The game proved to be a critical darling, and despite switching publishers the studio managed to produce a sequel, Last Light, that met...

Matt Bertz·August 26, 2014
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After your life is destroyed and you are left for dead by the malicious Count Shax, a sorcerer named Roth teaches you the ways of powerful magic and gives you the tools to seek your revenge. The setup is as cliché as it gets, but luckily there’s plenty of interesting...

Daniel Tack·August 25, 2014
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Two years is a long time in video games, and it’s rare that a release so far out from its original incarnation can generate excitement. However, Blizzard’s constant improvements and adjustments have led to a stellar port to new-gen consoles, including the complete experience available on PC, plus several smart...

Matt Miller·August 14, 2014
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Most rogue-like games operate under the assumption that you tackle multiple playthroughs, and the variation in the procedurally generated worlds keeps things interesting. Spry Fox has taken that design structure and crafted a highly playable twist on puzzle gaming. The system works admirably, with a gradual curve into difficulty, endless...

Matt Miller·August 5, 2014
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Originally gaining popularity nearly 10 years ago as a student-developed PC game, developer 10ton updated Crimsonland for an appearance on PlayStation 4. The quality twin-stick shooting gameplay and structure have survived the decade admirably, but its visuals and presentation feel firmly rooted in the past.

Kyle Hilliard·July 31, 2014
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Revisiting a cherished game like Oddworld: Abe’s Oddysee can be risky. Some things need to change in order to update the gameplay and appeal to a modern audience, but straying too far from the original can damage the nostalgia factor and alienate hardcore fans. Developer Just Add Water does a...

Joe Juba·July 25, 2014
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