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Game Informer

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You’re blazing through the wastelands with two cars pumping out rocket barrages and gunfire on opposing bandits seeking to take out your mobile command vehicle. Scenery whizzes by as you make haste to prevent your cars from crashing into an errant mountain or building. Locking on to opponents and taking...

Daniel Tack·April 20, 2015
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Boss battles provide some of the most potent memories we take away from our favorite games. I'll never forget the first time I batted Agahnim's magic blasts back at him in The Legend of Zelda: A Link to the Past, or took down the first lumbering stone giant in Shadow of the Colossus. Developer...

Tim Turi·April 13, 2015
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Mortal Kombat X continues the tradition of excellent 2D fighting mechanics mixed with the series’ signature gore. Projectiles fly, uppercuts are thrown, and blood rains down as the two fighters engage in a fight to the death. The powerful X-ray attacks and hallmark fatalities are as graphic as ever, and...

Brian Shea·April 13, 2015
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The first-person shooter genre has evolved into a diverse web that includes everything from open-world titles to methodical puzzle games. That’s a far cry from the shooters of the ‘90s, which were linear journeys where players strafed enemy fire as they unloaded a massive arsenal on an army of single-minded...

Ben Reeves·April 10, 2015
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Making a game broadly accessible and appealing often results in something easy and simplistic. Pillars of Eternity is proof that role-playing games can be engaging and challenging no matter the player, and embrace complexity in storytelling and gameplay without sacrificing a wider audience. Obsidian’s crowd-funded return to the RPGs of...

Matt Miller·April 1, 2015
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Xenoblade Chronicles reminds me of why I fell in love with RPGs in the first place. From the thrill of stepping into a vast land with endless possibilities to the surge of a hard-fought battle against larger-than-life creatures, Xenoblade holds plenty of excitement. Even now, three years after the original release on Wii, the...

Kimberley Wallace·March 25, 2015
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After nearly four months since the first entry, the next installment of Telltale's narrative take on Borderlands is finally here. While the series' debut started slow and gradually built up to an enticing finale, the second episode struggles between its exciting opening and cliffhanger ending.

Jeff Marchiafava·March 24, 2015
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Laughter of the mad surrounds you as the blood moon rises over the top of a damned city. You tighten your grip on the controller and your stress level rises as a terrifying visage approaches in the distance, unearthly aberrations sprouting from its squirming limbs. Soon the laughter of the...

Daniel Tack·March 23, 2015
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Not so long ago, few game releases could get me as excited as a new Final Fantasy. After numerous offshoots, spin-offs, and mobile ports, I’m more tempered in my expectations. I came to Type-0 with an eagerness to rediscover my love of the franchise, but concerned about whether this new...

Matt Miller·March 16, 2015
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I get Mario Party. I have fun when I play it, and though the random elements of the game can be absolutely infuriating, I understand why they’re there. To place one player immensely in the lead, or to throw another tremendously behind isn’t fun for the group. The series has...

Kyle Hilliard·March 16, 2015
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I know that I’m not going to finish this level, but here I am getting ready to face the same dozen goons all over again. It didn’t end well for me last time, and it’s probably going to end in similar fashion this time. I know what they’re going to...

Brian Shea·March 10, 2015
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White Night embraces many of the conventions of noir tales (from the mysterious blonde and use of narration to the sense of foreboding) in conjunction with the survival horror genre. The severe black and white visuals are paired with a light/dark gameplay mechanic, combining form and function for this adventure...

Matthew Kato·March 10, 2015
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