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Latest Reviews
Shuten Order
I really enjoyed Shuten Order. The narrative kept me excited to find out the identity of The Founder’s killer. I really enjoyed the structure of every investigation being a different style of visual novel. But the game suffers from many of the issues that plague the visual novel genre. The...
Open-world sequels are a risky venture. Sometimes a winning formula can’t be transplanted into open spaces without consequences. But Titanic Scion manages the shift. Your time in this massive world is focused on that critical combat/custom/upgrade gameplay loop, so you never feel lost or shiftless. I could do with fewer...
Hirogami
Hirogami is a pleasant adventure with innovative ideas that don’t quite land. The ability to transform into different creatures is engaging, especially in later levels where switching between forms is essential to progress. Unfortunately, the lackluster encounters, basic level design, and the need to revisit earlier stages to move forward...
Everybody’s Golf: Hot Shots lands in the rough. At first glance, it seems to capture the spirit of the originals, but closer inspection reveals what it’s missing. Dated visuals, inconsistent performance, and grating dialogue build frustration. While the game offers plenty of modes and chaotic multiplayer options, the lack of...
Cronos: The New Dawn has great horror elements. It has a strong story about the dangers of a pandemic. The world is visually gorgeous and interesting to explore. The problem with the game is its gameplay often gets in the way of its horror. The player aims, shoots, slowly lumbers...
I don’t enjoy dunking on bad games. Games are hard to make, and harder to make well. While acknowledging the 11-year-long commitment that finally brought the game to release, there are simply too many serious problems to ignore. Lost Soul Aside’s sometimes excellent action is undercut by flat characters, cliche...
I really enjoyed Space Adventure Cobra: The Awakening. But a lot of that love has to do with the excellent presentation. The game struggles with some odd controls, and archaic level design. It’s not built as tightly as a lot of modern platformers. But it has lots of content, and...
Metal Eden
Metal Eden is free of mission creep, focusing on refined movement, breakneck speed and punchy combat. It does those things well, embedded in an interesting fiction and shiny cyberpunk environments. A few objectives and systems aren’t always clear, and the game’s linear design and rigid mission structure could use some...
Hell is Us
Outside of its fairly derivative, sometimes repetitive, and not quite finely-tuned combat, Hell is Us has a unique identity. Its emphatic insistence on patient and meticulous puzzle solving and careful exploration creates a satisfying experience, even if its obtuse execution can frustrate on occasion. The game’s narrative, characters, and setting...
Robot at Midnight is only a handful of hours long. There isn’t a ton of replay value thanks to its limited systems, weapons, and enemies. The combat and bosses are undeniably fun, but I kept wishing the mechanics had a little more depth, and the world had more detail. At...
Varlet
Is it perfect? No. The choice system needs a rethink, the pacing could use tightening, and the life-sim tasks sometimes cross the line from immersive to plain tedious. But for those willing to put in the hours, Varlet rewards you with a world worth exploring and characters worth caring about.
Echoes of the End is a mixed success. Its narrative, characters, and performances are excellent, and the world is impressive. Some of the game’s more logical environmental puzzles and its late-game combat are engaging, too. Unfortunately, the game’s overall pace is undercut by repetitive gameplay structures, far too many busywork...

















