
Prey Reviews
Check out Prey Review Scores from trusted Critics below. With 30 reviews on CriticDB, Prey has a score of:
Now imagine that when they’re not only trying to jam tentacles down your throat, but they’re camouflaged as the innocuous-looking office chair you’re sat on, too.
Prey starts strong, then gets better and better as its compelling narrative gradually unfolds, and new terrors stalk the confines of Talos I. A sci-fi survival masterclass, Prey is quite simply sublime.
Prey is a game that draws you in the more you play it. If you’ve played the demo and decided it wasn’t for you, it’s worth thinking again, since it really picks up after that initial hour. It’s also absurdly replayable; while you can complete the game in roughly ten hours, I spent over twice that exploring Talos I and I anticipate plunging back in to adopt an entirely different approach. True, it’s no more a “re-imagining” of the original Prey (released in 2006) than Breaking Bad is a re-imagining of Sesame Street; but at the end of the day, that doesn’t really matter, except maybe to Bethesda’s marketing team. Prey expertly blends a compelling narrative with open level design, a fear-inducing mechanic and near-unparalleled player freedom to deliver an appealing, atmospheric and aesthetically pleasing chunk of sci-fi that will get sink its spiky teeth into you and never let go.
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever, but the space station has been overrun by hostile aliens, and you are now being hunted.
Prey can be best described as the ultimate hybrid of Resident Evil, Deus Ex, Bioshock and Dead Space, along with its own set of original features that sets it apart from other games.
In the end, Prey is a really, really good game. I’d even venture that it’s borderline great. While I can and will ding it a bit for the annoyance of repetitive returns to previous locations and for the overly annoying mimics (particularly from an aural standpoint), there is so much to like, so much to discover, so much to learn that I would put Prey up there as one of the best games of the year so far and that’s some pretty impressive company.
Prey features an intriguing story, solid gameplay and interesting visuals and audio to create a fun action horror experience.
Prey gives you a luxurious sci-fi playground and a great set of tools to use within it. Combat may be underwhelming, and the main story equally so, but the level of immersion on display is still absolutely stellar.
Prey often feels like mash-up of some of the best sci-fi survival horror games of yesteryear and Arkane's previous work. And it is. But it also is a title with some wildly unique ideas, an incredibly thick and unnerving atmosphere, and an exemplary soundtrack.
Prey begins slowly, in appropriately sedated fashion, as scientist Morgan Yu awakens in an upper-class apartment. There’s a sense of fuzziness there, an inexplicable unease that something is not right. Turns out the feeling isn’t misplaced. After a trippy introduction, Prey thrusts you headfirst into its world, where merciless monsters called Typhon roam the research-focused Talos-1 space station, tearing the inhabitants to pieces. Suddenly you find yourself in the position of having to keep these aliens from getting off the station—at any cost.
I never got the chance to play the original Prey, so I wasn’t among the chorus of outrage that emerged when it was revealed that Bethesda was electing to
Prey gives you all the tools you need, but allows you to decide how to get to your goal. The fear is constant, as is the joy from getting to safety. Despite a largely forgettable main story, I'll remember my own experience in Talos-1 for some time.
Prey gets a lot of things right, but it has a few technical hiccups and some balance issues that keep it from being a truly stellar experience. Let's hope we see some improvements in the next Prey.
Arkane offers a strong reboot to the lapsed IP that is both mechanically and narratively refreshing.
As someone who really enjoyed games like BioShock, Half-Life, and Dead Space, I wasn't sure what to expect from Prey. Not only is this a reboot of a series rooted in a completely different genre, but it also attempts to succeed in the same space those games defined. I had to wonder: what exactly was - Read our full PC Gaming on The Outerhaven .
Funny enough, I leave Prey happy and content with everyone’s story but my own. My version of protagonist Morgan Yu just didn’t turn out how I wanted him to. He couldn’t save everyone I wish he had, he didn’t make all the choices I would’ve liked him to, he didn’t even find the shotgun until much later than he should’ve. And I know it’s all my fault and I regret that. In a perfect world, this would’ve all gone different; but, it’s evident early on in Prey that things are far from perfect in this world. I can only hope that your Morgan ends up more to your satisfaction. Me? I probably got what I deserved.
Prey’s curious alternate-history universe, intriguing sidequests, hidden threats, and detailed environmental storytelling make Talos I a joy to explore. The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. All of that picks up the slack for combat and stealth that doesn’t feel fresh enough to sustain it throughout what can be a long game.
Writing over our memories of the Prey that preceded it, Arkane Studios’ game is something new and yet strikingly familiar. There’s a great deal of kinship to the likes of Bioshock, Half-Life and other classic games, but it’s also broader and more expansive in what it tries to do. Regardless of its flaws and similarities, Prey manages to be an enthralling science fiction adventure.
Arkane Studios continues to pay homage to great games of our past.
Arkane returns with atmospheric immersive sim Prey. Is it a BioShock beater?
Prey generally impresses with its intriguing setting and rewarding exploration, but stumbles in its combat and technical execution.
A wasted opportunity to create a modern take on System Shock, with the dull storytelling and action overshadowing the otherwise effective puzzle elements.
All I do each night is Prey, hoping Ken Levine will make Bioshock games again one day. An interesting premise and extremely well-executed world building are brought crashing down by off-putting controls and one of the most underwhelming endings I can remember.
Prey has all the atmosphere in the world but feels held down by its need to conform to what came before, its lack of enemy and weapon variety, and its refusal to let players choose their own path.
Where Prey doesn’t lack, however, is in its presentation. Talos-1 is crafted with a 1960’s deco style that gives the game a distinct look. And each room is different enough from the rest of the station which made exploration rewarding. The biggest highlight for me was how the station felt more like a work place then a play area for the game. It gave Talos-1 character, and made the fights feel cramped which heightened the tension.
Despite the fact that there were technical difficulties, I still enjoyed the game thoroughly. And as much as I would like to talk more details about it, it is better that you explore this dangerous ship to discover them all. It was a fun game from beginning to end. It’s a game that tests your morality and compassion. A game that is tailored by how you play it and a game that rewards and punishes you for the things that you do. Now let me transform back into a cup as I avoid this alien that is walking down the hallway.
The gravity and portal dynamics, they make the game much more enjoyable, they keep you guessing, you never know what to expect.
Operating as a re-boot of an 11 year old game, Prey (2017) is an intriguing and well-crafted delve into an alternative future where space exploration is a larger priority to mankind.
Technically the game is very sound. I didn't run into any noticeable frame issues or hard crashes, but I did suffer a few minor hiccups. Playing on the PlayStation 4, I often noticed Morgan would move of his own free will. My controller was sitting atop my desk, but Morgan would be turning or moving in a random direction without any human input. I did test with other hardware but the same problem. It was a rare occurrence and something I'd expect to be fixed in the first few patches.
Exploration, puzzle solving, combat, lore, story twists: Prey has it all!