
Doom Reviews
Check out Doom Review Scores from trusted Critics below. With 32 reviews on CriticDB, Doom has a score of:
In the end, it’d be wrong to let DOOM’s simply adequate multiplayer portion sully what is otherwise an exceptional package. Between its action-packed campaign and the interesting SnapMap level editor, there’s more here to keep first-person shooter fans occupied than any other game in recent memory, and to put it bluntly, DOOM’s campaign is the most outlandish fun I’ve had with a game up to now during this console generation. Whilst its spectacular looks, smooth framerate and killer soundtrack play a large part in that, it’s the actual gameplay that is as exciting as it is tense and rewarding that really seals the deal. With DOOM, id Software has well and truly proven Shigeru Miyamoto’s “a delayed game is eventually good, but a rushed game is forever bad” way of thinking. Fast, bold, violent, and enjoyably daft, I’m glad id Software left DOOM baking in hell’s flames for so long before unleashing this masterpiece upon the world.
This visually stunning reboot of an iconic franchise is a success on every level and not only reinvigorates an old classic but perhaps even the first-person shooter genre itself.
DOOM on the Switch? Who would have figured this would happen. But is it any good? You'll have to read on to find out. - Read our full Gaming News on The Outerhaven .
It’s strange to be this excited about the singleplayer portion of game from id Software, but here we are. While multiplayer doesn’t scratch the itch the way something like Quake Arena once did, the power of Snap Map puts the power to fix that entirely in the hands of intrepid and creative players. Doom has resurrected not only a series, but an entire flavor of shooters. Welcome back, unapologetic high-speed murder -- we missed you.
Way back in 1993 (Bill Clinton was President, Jurassic Park was released and Intel released the Pentium Microprocessor), a game called Doom was released which
There can be no dispute that DOOM is back. The campaign brings the glory of the '90s screaming back with heavy metal, blood and guts. But the multiplayer mode feels confused and the Snapmap level editor needs to add some serious content for modders to play with. Regardless, DOOM's campaign is reason enough to dive back into Hell.
Not even tacked-on multiplayer or a weak level editor can stop DOOM from being a total blast from start to finish.
I approached Doom with no small amount of dread. Would it be watered down? Would it be slow, or try to force a cheesy story down our throats (I mean, it still did, but in a perfectly dumb and fun way)? I had hoped this would be surprisingly good, but deep down I had no idea it would be this much fun. Now all I’m hoping for is the sequel that this is a little too set up for. I’m hoping it goes the Diablo route and lets me go to a heaven dimension to blast some weird, fucked-up angels. Uh, sorry. I’ve been playing too much Doom. I’m going to go rip up a steak or something.
While other first-person shooters have stepped forward to challenge convention in recent years, none carry the clout and cachet of Doom. For id Software to overcome the challenges specific to its history and craft a shooter that flies in the face of convention marks Doom as nothing short of a triumph—and, one hopes, a sign that change is in the air for a genre in desperate need of it.
What a difference 12 years makes. In the sizable gap between Doom games, the first-person shooter genre has evolved in myriad ways. Far Cry embraced the freedom of open worlds. Call of Duty set a new high bar for set-piece-driven linear campaigns and deep multiplayer progression. Games like BioShock doubled down on storytelling, while others like Team Fortress 2 abandoned single-player altogether in favor of dedicated competitive experiences. The further these offerings push boundaries, the less modern shooters resemble the game that put the genre on the map. This diaspora ultimately works in favor of id Software’s latest Doom title, an unrelenting, kinetic, and obscenely bloody return to form for the first mainstream FPS.
DOOM is back on a Nintendo system for the first time since 1997 when DOOM 64 released. That’s pretty wild that it’s been 20 years! I was never a big fan of
Whilst the multiplayer is enjoyable enough, I do question its longevity due to the approach that Bethesda are taking with releasing a number of paid map packs over the coming months. I definitely think that there is some enjoyment to be had in the coming weeks, but I don’t know that its worth splashing out on the map packs, and I do question how long the game will remain populated in a very over saturated genre.
First released on the PC way back in 1993, id Software’s Doom was a true groundbreaker. While it wasn’t the first first-person shooter ever made, it did popularise the genre – so much so that for several years afterwards, FPS games were commonly known as “Doom clones”.
Graphics: 8.5 Gameplay: 7.8 Sound: 8.0 Control: 9.0 Replay Value: 8.0 Online Gameplay: 7.0 Overall Rating: 8.0 Publisher: ZeniMax Media Developer: Id Softwa ...
Developer id Software is able to hit players hard and fast with gameplay that calls back to an era that many may think was left in the past. However, DOOM instead brings the past roaring back to life, and for once makes the phrase "go to Hell" seem like an invitation more than anything else.
A review for DOOM on the PlayStation 4. A modern take on a classic FPS game which takes the best from the original title and put it together with new graphics, sound, and everything modern platforms could provide these days.
Hell hath no fury like an old-school FPS. Here is our review of the fun and frantic Doom!
There's no question that – despite uncertainty amongst the most diehard of fans – DOOM's reboot has managed to piece together an enjoyable experience. Its combat is as relentless and fast-paced as fans have come to expect, and this helps it stand out amongst a number of other shooting titles. Combat may become a little tedious after long stretches of play, the load times are a little lengthy, multiplayer is a smudge unbalanced, and SnapMap is a so-so addition, but the adrenaline-fueled gameplay and the ample replayability featured within the campaign makes this a standout entry in the FPS genre – let alone a worthwhile resurrection of DOOM.
A Satanic shooter that's as gratifying as Hell, DOOM pays due respect to its legacy with a game that delivers on everything that makes the series so great. You need DOOM in your life.
Doom is a game for first-person shooter fans, especially those who enjoyed classic games from id Software. It’s clear that the developers prioritized gameplay above everything else and it shows. The game runs fantastically and I never experienced a frame-rate drop throughout the campaign or multiplayer. The objectives are tawdry and the story basic but what makes Doom so much fun is that it focuses on its strengths. Doom is a shooter fans dreams.
Despite Bethesda’s successful attempt at revitalizing the Wolfenstein series in 2014, I wasn’t sure if the publisher could strike gold twice. After all, DOOM isn’t going to have you drop acid with Jimi Hendrix, and the last time id Software had released a hit was 2004. I’ve never been happier to be wrong, as DOOM is a brilliant reboot that captures what made the series so fun while also modernizing it.
DOOM is 2/3 really good and 1/3 really mediocre. The single player campaign is an absolute blast and if you like the shooting action from that you can get all you can eat via Snap Map. DOOM competitive multiplayer is really unfortunate, however.
id Software have a reputation for pushing the latest graphics technology to the limit. Take Doom, for example. When it …
Doom on a portable?! How good could it be?
Doom returns as a brutally fun and challenging modern-day shooter experience.
Doom is a tale of two very different shooters (and one quirky creation tool). The single-player campaign's reverent worship of the series' roots results in an old-school run-and-gun shooter which feels like imitation Doom, a cover of an old hit which nails all the right power chords but isn't exactly transformative. The multiplayer's attempts to borrow from the new to reinvigorate the old results in an experience which won't satisfy either school of thought. SnapMap, meanwhile, is a blend of weird and simple and endearing.
DOOM has a fantastic campaign but its multiplayer and Snapmap bring it down from absolute greatness.
The new DOOM is faster, more aggressive, more violent and more frantic than it has ever been in the past. Going back to the dynamic that made the franchise popular in the first place, its no-nonsense approach to killing horde after horde of horrible demons has to be applauded in the modern era of gaming that sometimes takes too long to get to the good stuff… the good stuff being, ripping the jaw off of a demons face after blasting its demon friend with a double barrelled shotgun and curb-st...
Multiplayer and map-making I'll be covering in a seperate feature, by the way: this was a surprisingly long campaign mode and I simply haven't had time to look at the other options on the menu yet. So, for now, I'll leave you with this: DOOM is the most satisfying singleplayer shooter I've played since Wolfenstein: The New Order, and easily eclipses it when it comes to movement and gunplay. The noisenik soundtrack and demon theme entirely disqualify it from any thinking person's shooter accolades, but it does not want to be a thinking person's shooter and nor do I want it to be one. It is a shooter. It is the shooter, returned.
Dan takes a look at the latest DOOM, and concludes shooters will never be the same againIt’s been 12 years since Doom 3 graced computers and consoles worldwide. At the time it was an [...]