JM
68
Avg Score

Jeff Marchiafava

This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.

Writing For

Latest Reviews

After nearly four months since the first entry, the next installment of Telltale's narrative take on Borderlands is finally here. While the series' debut started slow and gradually built up to an enticing finale, the second episode struggles between its exciting opening and cliffhanger ending.

Game InformerGame Informer·March 24, 2015
Read

Most twin-stick shooters serve up ammo and enemies in equally infinite proportions, embracing the shoot-everything-that-moves formula that has come to define the genre. Helldivers is different. While the hordes of enemies are just as endless, limited ammo and the ever-threatening presence of friendly fire create a more challenging and calculated shooter.

Game InformerGame Informer·March 3, 2015
Read

Turtle Rock hasn't been shy about getting Evolve into the hands of players. The developer provided play sessions at virtually every gaming convention over the past year, and offered fans extended alpha and beta sessions before release. That "proof is in the pudding" approach revealed the core gameplay experience of Evolve, but also opened...

Game InformerGame Informer·February 11, 2015
Read

The frantic action of the twin-stick shooter genre makes it a perfect fit for co-op, but rarely do developers tackle competitive multiplayer. Head-to-head gunslinging is the sole focus of Secret Ponchos, but while the short matches favor skill over twitchy reflexes, myriad drawbacks will run you out of town faster than a belligerent sheriff.

Game InformerGame Informer·December 15, 2014
Read

Story has always taken a backseat to loot collecting in Borderlands, so when Telltale announced it was working on a choice-driven adventure game set on Pandora, I was skeptical. While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I...

Game InformerGame Informer·November 25, 2014
Read

Alien fans are as unapologetic for their love of the films as they are for their disdain of games that fail to live up to the potential of the IP. While most Alien games take the James Cameron "shoot everything that moves" approach to the iconic sci-fi horror series, The Creative Assembly instead...

Game InformerGame Informer·October 3, 2014
Read