Vince Ingenito
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LocoCycle
If nothing else, LocoCycle earns its name. It’s got not one, but two sentient motorcycles, and buckets full of loco. I imagine I’ll have forgotten what LocoCycle played like long before I forget its unapologetically zany live-action bits, and its questionable treatment of Pablo. Its inconsistent gameplay becomes tedious despite...
WWE 2K14
It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than...
After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost World clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game...
Played as intended with a group of friends, PayDay 2 is much like one of its heists: things can get a little sloppy, but the potential payoff is big. Parts of its presentation are lacking, and the state of its single-player is criminal, but overall, it's a deep, addictive co-op...
As I floated high in the sky, surveying the land while my vast hordes of soldiers marched uncontested towards my foe's final citadel, the occasional control woes and frayed edges I encountered along the way didn't seem quite as glaring as they initially had. For whatever else Dragon Commander is,...
If it played as badly as the misguided idea of slapping hand-drawn characters into fully 3D environments looks, Time and Eternity would be awful. But despite this huge technical misstep the character progression system and the ideas behind the combat give it value. It even occasionally manages to be sweet...
Given the success NetherRealm had with Mortal Kombat, it would have been easy to clone it and swap in new characters... and yet it didn't. Instead, it kept what worked and built upon it to make Injustice: Gods Among Us an exciting, unique-feeling fighter at the beginner level, and a...
Atelier Ayesha feels like a middling compromise between what fans want, and what the masses need. It doesn't do nearly enough wrong to alienate its loyal, niche fan-base, but as an RPG it's a lesser game than Rorona and Totori. Item synthesis continues to be a big draw, but many...
With more time, money, and effort, Fist of the North Star: Ken's Rage 2 could have been an entertaining, if basic brawler. You hear the mantra of “good concept, poor execution” with nearly absurd frequency these days. Ken's Rage 2 doesn't just exhibit poor execution, but poor understanding of...
As a huge LOTR fan, I enjoyed my time with LEGO The Lord of the Rings. It's an interactive guided tour through three incredible films that relives all of the most memorable moments. It lacks some of the unique charm that the series is known for, and the gameplay, while...
Mugen Souls
If you've been reading this review and thinking, “This guy just doesn't 'get' Japan,” I implore you to reconsider -- not for the sake of my reputation, but for the sake of your wallet. This isn't about “anime bias”, nor is it about culture shock. We could all argue until...
As a licensed product, One Piece: Pirate Warriors passes, and even succeeds. The accuracy with which it apes the look and feel of the show is laudable, and on that strength alone, it probably warrants a purchase from any series fan. Combat-wise, it isn't a lick better or worse than...
CriticDB tracks 63 Vince Ingenito reviews, averaging 73/100. See the score distribution and their highest & lowest rated games below, or browse every Vince Ingenito score in the Reviews tab.
Vince Ingenito score distribution
- 90–10010
- 80–8919
- 70–7913
- 60–699
- 50–596
- Below 506

















