VI
73
Avg Score

Vince Ingenito

This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.

Writing For

Latest Reviews

If nothing else, LocoCycle earns its name. It’s got not one, but two sentient motorcycles, and buckets full of loco. I imagine I’ll have forgotten what LocoCycle played like long before I forget its unapologetically zany live-action bits, and its questionable treatment of Pablo. Its inconsistent gameplay becomes tedious despite...

IGNIGN·November 18, 2013
Read

It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than...

IGNIGN·October 28, 2013
Read

After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost World clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game...

IGNIGN·October 18, 2013
Read

Played as intended with a group of friends, PayDay 2 is much like one of its heists: things can get a little sloppy, but the potential payoff is big. Parts of its presentation are lacking, and the state of its single-player is criminal, but overall, it's a deep, addictive co-op...

IGNIGN·August 13, 2013
Read

As I floated high in the sky, surveying the land while my vast hordes of soldiers marched uncontested towards my foe's final citadel, the occasional control woes and frayed edges I encountered along the way didn't seem quite as glaring as they initially had. For whatever else Dragon Commander is,...

IGNIGN·August 7, 2013
Read

If it played as badly as the misguided idea of slapping hand-drawn characters into fully 3D environments looks, Time and Eternity would be awful. But despite this huge technical misstep the character progression system and the ideas behind the combat give it value. It even occasionally manages to be sweet...

IGNIGN·July 11, 2013
Read

Given the success NetherRealm had with Mortal Kombat, it would have been easy to clone it and swap in new characters... and yet it didn't. Instead, it kept what worked and built upon it to make Injustice: Gods Among Us an exciting, unique-feeling fighter at the beginner level, and a...

IGNIGN·April 16, 2013
Read

Atelier Ayesha feels like a middling compromise between what fans want, and what the masses need. It doesn't do nearly enough wrong to alienate its loyal, niche fan-base, but as an RPG it's a lesser game than Rorona and Totori. Item synthesis continues to be a big draw, but many...

IGNIGN·March 15, 2013
Read

With more time, money, and effort, Fist of the North Star: Ken's Rage 2 could have been an entertaining, if basic brawler. You hear the mantra of “good concept, poor execution” with nearly absurd frequency these days. Ken's Rage 2 doesn't just exhibit poor execution, but poor understanding of...

IGNIGN·February 15, 2013
Read

As a huge LOTR fan, I enjoyed my time with LEGO The Lord of the Rings. It's an interactive guided tour through three incredible films that relives all of the most memorable moments. It lacks some of the unique charm that the series is known for, and the gameplay, while...

IGNIGN·November 26, 2012
Read

If you've been reading this review and thinking, “This guy just doesn't 'get' Japan,” I implore you to reconsider -- not for the sake of my reputation, but for the sake of your wallet. This isn't about “anime bias”, nor is it about culture shock. We could all argue until...

IGNIGN·October 12, 2012
Read

As a licensed product, One Piece: Pirate Warriors passes, and even succeeds. The accuracy with which it apes the look and feel of the show is laudable, and on that strength alone, it probably warrants a purchase from any series fan. Combat-wise, it isn't a lick better or worse than...

IGNIGN·October 8, 2012
Read