

Rating
Child of Light
The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.
Details
- Released
- April 29, 2014
- Developer
- Ubisoft Montreal
- Genres
- Platform · Role-playing (RPG) · Adventure
- Publisher
- Ubisoft Entertainment
How it plays
Time to beat · 3 player times (IGDB)
Up to 2 players
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Child of Light Reviews
Professional reviews from gaming critics
A beautifully-presented and surprisingly deep RPG that is deserving of everyone’s attention.
Child of Light is a re-imagining of classic fairytales, inviting players on an epic adventure into the magical painted world of Lemuria.
Child of Light is an artist's RPG through and through. Combat is more thoughtful than intimidating, the story is at once archetypal and clever, and the game's visual and auditory flare is truly something to behold.
Shine bright like a...light.There are a growing number of indie games that will grant players wondrous, creative experiences that a big [...]
Ubisoft’s Child of Light is an experiment of sorts from the company known best for churning out Assassin’s Creed every year. Based on the same UbiArt Framework that classic platformer Rayman uses, Child of Light is a side-scrolling, 2D (but gorgeously rendered) turn-based RPG about a girl who dies and winds up trapped in the fantasy world of Lemuria, striving desperately to get back to her grieving father.
On the whole, Child of Light is an easy recommendation for those who didn’t catch it the first time round. The ‘light’ in the title sums things up nicely – you get game mechanics usually reserved for massive RPG epics in a concise package that’s as beautifully refreshing as when it was first released. It’s a shame to see framerate hitches – however occasional they may be – but they’re not enough to cast a shadow on this delightful adventure.
It took longer and was more brutal than a rap battle between J.R.R. Tolkien and George R.R. Martin, but Child of Light has finally made it to the PlayStation Vita. Those of you who have been desperately waiting to see what all the fuss was about can, after almost three months, join Aurora on her rather poetic quest to save the world from a dark witch hell bent on revenge. The content itself is still as fantastic as it ever was, but double-dippers beware: this handheld port isn’t without a few problems of its own.
In the end, I loved Child of Light less than I hoped I would. It is terrific to look at, and its battle system remained addictive for several hours of gameplay. The humdrum exploration, the too-repetitive (though fun) combat, and the unfocused story bring the title down after a strong first impression. I still believe it is worth experiencing, especially given the scarcity of RPGs on the Wii U, but some fundamental flaws keep it from getting my unconditional recommendation.
Child of Light is often a lot of fun, but it's simplistic nature gets in the way. This beautiful game is also hampered by bad writing and a number of irritations.
“Child of Light is a beautiful adventure through a whimsical fantasy world, but its story lacks emotional resonance.”
Very early you are introduced to Igniculus, a rain drop looking fire fly. Igniculus can be controlled by you at the same time as you control Aurora or separately by a local co-op friend. Igniculus is invaluable to your quest, lighting dark treacherous paths, gathering the fuels for your health and magic but most importantly, his battle aids are vital to your success.