AG
66
Avg Score

Arthur Gies

This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.

Writing For

Latest Reviews

The spirit of Killer Instinct remains sometimes painfully true to its roots, but Double Helix has competently filled the gaps in the original's foundation. They've also laid new groundwork to teach players how fighting games actually work. For now, Killer Instinct feels like a beta — but next year, it...

PolygonPolygon·December 11, 2013
Read

None of those bits are enough to derail Peggle 2. And on next-gen consoles that lean most heavily toward more serious fare, it couldn't be more welcome. It's a ridiculous, excessive, joyful game that will devour all of the time you're willing to give it.

PolygonPolygon·December 9, 2013
Read

That absence of meaningful evolution might be Killzone: Shadow Fall's biggest sin. For all the next-gen bluster of its visuals and the repeated blunt-force attempts to ram a message home, Guerrilla's first shot on the PS4 retreads shooter cliches, and poorly. In a launch lineup crowded with shooters, Killzone: Shadow...

PolygonPolygon·November 13, 2013
Read

And that’s the thing. Remember Me suffers when it pushes its design beyond the capabilities of its mechanics, when its gameplay ambitions exceed its capacity to meet them. Most games would falter under the weight of those mechanical complications, and Remember Me eyes trouble the most pointedly when it falls...

PolygonPolygon·June 3, 2013
Read

While Deus Ex: Human Revolution can't be the revelation that Deus Ex was in 2000, it's an achievement nonetheless. It's a visionary, considered piece of work, and while my thoughts drift to the things that could have been and the compromises made due to the possibilities of video games in...

IGNIGN·August 24, 2011
Read

If this were a contest to see what downloadable game could look the most like a full retail title, the Section 8: Prejudice would be an impressive release. Prejudice certainly does a lot – it just doesn’t do very much well. With a few friends, the Horde-alike Swarm mode could...

IGNIGN·August 3, 2011
Read

Sniper: Ghost Warrior on PS3 is even more disappointing than its sister releases last year. The feeling of missed potential and lack of polish is sharper given the additional year of development time. It looks and runs worse, and fails to address the hyper-linear level design that doomed the original...

IGNIGN·June 30, 2011
Read

This is the inherent conundrum of Shadows of the Damned. Your own tastes will determine whether it's more or less than the sum of its basically functional but not-especially-interesting parts, and the attitude and style it carries like a chip on its shoulder. As an action game, Shadows of the...

IGNIGN·June 21, 2011
Read

Despite those complaints, Crysis 2 succeeds. It’s a beautiful, engrossing experience that avoids the anemic, scripted playbook made law by the 500 pound shooter gorilla. It plays well, encourages creative problem-solving, and confidently delivers a series of escalating and changing encounters and scenarios that will push you to think in...

IGNIGN·March 23, 2011
Read

Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter....

IGNIGN·February 22, 2011
Read

Let’s be honest: Splatterhouse was always the video game equivalent of an exploitation flick. In an era where games were dominated by perky platformers and colorful beat-em-ups, Splatterhouse was a breath of rotten air, full of gore, secondhand references to horror movie icons, and cheap thrills - sort of like...

IGNIGN·December 2, 2010
Read

As an example of what Kinect can do, and as a point of entry for gamers and casuals alike, Kinect Sports delivers an easily accessible but surprisingly nuanced game. While there are some stumbling points here and there, such as the strange local multiplayer omissions in Table tennis or...

IGNIGN·November 4, 2010
Read