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Alec Meer

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Latest Reviews

People are going to like it, because it achieves what it sets out to do and because it can yet be mined for greater efficiency of construction and weirder or more specialist designs, but right now I'm not expecting the break-out mega-success of a Factorio or Rimworld. It just doesn't...

Rock Paper ShotgunRock Paper Shotgun·September 6, 2016
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Last week, a combination of feeling that I couldn't wait for Deus Ex: Mankind Divided and my nightly 90 minute stint sat in the corner of a nyctophobic child's bedroom until she nodded off drew me to mobile spin-off Deus Ex Go. You know where this is going. CHEEKY...

Rock Paper ShotgunRock Paper Shotgun·August 25, 2016
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But, sadly, not this one - not for me, at least. It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence...

Multiplayer and map-making I'll be covering in a seperate feature, by the way: this was a surprisingly long campaign mode and I simply haven't had time to look at the other options on the menu yet. So, for now, I'll leave you with this: DOOM is the most satisfying singleplayer...

American Truck Simulator is a simulation of driving a truck across America, and while it can claim many successes in terms of mechanical authenticity, its most effective simulation is state of mind. That zen-like focus and calm of driving, when every other worry evaporates from your mind. Only the road....

Rock Paper ShotgunRock Paper Shotgun·February 4, 2016
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The thin storyline around it is entirely superfluous, I'll admit to tiring of the spaceship looking identical every single time I play and it's fair to say there's less motivation to keep on going back once you finally beat it, but even if you only get a few days out...

Rock Paper ShotgunRock Paper Shotgun·January 13, 2016
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It'll keep you busy for a long damn time too, even if you only play it once - though, of course, for many there'll be later playthroughs in co-op or at unlockable higher difficulties. I think it's the (admittedly presumed) desire to be the spiritual sequel to Diablo II which...

Rock Paper ShotgunRock Paper Shotgun·January 12, 2016
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Adam: I want to call a mech, have the drop pod land on my head, and then watch as my partner jumps into the mech and tries to avenge my death. The death that was essentially suicide-by-mech. Accidental suicide-by-mech. How many games can that happen in? Not enough.

Rock Paper ShotgunRock Paper Shotgun·December 23, 2015
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A technical addendum - for me Fallout 4 mostly managed a steady 60fps at max detail (bar shadow quality, which I dropped from Ultra to High) and 1440p on a GTX 970 and a first-gen Core i7 overclocked to 4GHz. There was one particular indoor area which saw it drop...

Rock Paper ShotgunRock Paper Shotgun·November 9, 2015
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It's definitely best to think of Sword Coast Legends not as Dungeons & Dragons (let alone AD&D) and more as a sort of low-key DIY Diablo. Even then, the core combat is too forgettable, and the DM mode too limited, to make a solid case for playing this instead of...

Rock Paper ShotgunRock Paper Shotgun·October 21, 2015
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Devastation's too throwaway to be a game many of us will still be talking about beyond this month, but it's a blast, and not simply on a guilty pleasure basis. As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast...

Rock Paper ShotgunRock Paper Shotgun·October 7, 2015
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If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before. This might well be what you want, of course, but speaking as...

Rock Paper ShotgunRock Paper Shotgun·August 20, 2015
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