JW
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John Walker

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Latest Reviews

It’s rare for a puzzle game to be truly original, but Mushroom 11 can claim that accolade. It applies its originality in smartly traditional ways, employing 2D physics puzzles in a new style. It’s glitchless, which is a rare treat, especially for a game that lets you break your blob...

Rock Paper ShotgunRock Paper Shotgun·October 15, 2015
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There’s a chance the bugs could be patched out, although this really is in a sort of Arkham Knight place where pulling it and finishing it is the better option. But even if it ran without constantly breaking, it would still be a really dreadful adventure game. A gorgeous one...

Rock Paper ShotgunRock Paper Shotgun·October 1, 2015
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What you have here is a decent, if flawed game. And it’s been released into a market with some really stunning games in the same genre. If you’ve bought it, and are playing it, the chances are you’re having fun and not regretting the purchase. You would, of course, tick...

Rock Paper ShotgunRock Paper Shotgun·September 10, 2015
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It’s a reasonably short game for £14 – perhaps an afternoon’s stuff to do first time through. But it’s so unrelentingly lovely, and such a rare pleasure to be experienced without constant worry about being shot in the back of the head, or eaten by a wolf, or running out...

Rock Paper ShotgunRock Paper Shotgun·August 5, 2015
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It certainly doesn’t get to join the elite group, but if you’re after some ARPG entertainment, it more than fits the role. I’m far from finished, after spending a hefty amount of time with it, so there’s a lot on offer here, not least with the incentive to replay older...

Hatred fails in every way. It fails to be a fun, entertaining game. It fails to be a technically competent release. And most of all, it fails to be a controversial, shocking experience. It even fails at being bad in an interesting way. By the time you’re taking on levels...

But it is a beautiful-looking and well-written game, in a way that adventures far too rarely see. It’s a game that proves to me that I’m right to demand so much more from point-n-clickers that get eulogised despite their enormous flaws. It has restored my faith that the genre deserves...

From barely scraped through Kickstarter to finished game in a few months, however, Ironcast really holds up. Its permadeath is perhaps the sort where you'll need to walk away for a bit before starting over, but with my average playing time between calamities being a couple of hours themselves, that's...

Rock Paper ShotgunRock Paper Shotgun·March 20, 2015
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It all just bursts with loveliness. From the feelings of protectiveness I immediately felt for Bud (I don't doubt being a very new dad is a large factor in this), to the verdant beauty of the polygonal world, to the exquisite pleasure of successfully growing the plant, it all sings...

Rock Paper ShotgunRock Paper Shotgun·February 5, 2015
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Still, despite that, I think I’d still rather like it. I’m concerned that the £12 pricetag is a bit too high for something so brief (Steam tells me it took me 4.3 hours to finish), but it’s worth noting that their website says you get two copies when you buy...

Rock Paper ShotgunRock Paper Shotgun·January 27, 2015
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It’s a game that doesn’t want to be played, and when it resentfully lets you, it’s slow and clumsy as if in revenge. There may well be some who connect with it, and for them I am genuinely delighted. I suspect they will be few. Let’s hope the true To...

Rock Paper ShotgunRock Paper Shotgun·November 24, 2014
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It’s spectacularly bad. Bad not like Sacred games have been bad before, where maps stopped working or the game just crashed. In this game crashing would be a welcome feature. Here the awfulness is hard-programmed into the code, wilful, deliberate. It’s a series of abysmal choices strung together in a...

Rock Paper ShotgunRock Paper Shotgun·August 1, 2014
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