

Rating
Sacred 3
Sacred 3 features classic arcade Hack n' Slash action centered around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. Develop your character's skills and abilities and band together to use powerful co-op abilities and tactics. Master the art of war and fight your way through enemy hordes to become...
Details
- Released
- August 1, 2014
- Developer
- Keen Games
- Genres
- Action · Role-playing (RPG) · Hack and slash/Beat 'em up · Arcade
- Publisher
- Deep Silver
How it plays
Up to 4 players
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Sacred 3 Reviews
Professional reviews from gaming critics
An enjoyable if not overly ambitious take on the hack and slash genre, Sacred 3 combines humour and robust co-operative gameplay to create an enjoyable game in its own right.
As one of four improbably powerful heroes — Marak, a hulking warrior who wields a giant hammer and fire magic; Claire, a winged paladin with air-based spells who swings her sword in wide arcs; Alithea, a quick fighter with a spear and earth-based abilities; and Vajra, who can unleash ice spells in addition to a constant stream of arrows – your job is to defeat the monstrous armies of an evil warlord named Zane, who's trying to conquer the land of Ancaria. Most of this boils down to hammering a single button to slash at gremlins, zombies, and orc-like grimmocs, which is satisfying enough. Addit...
There's fun to be had in the hectic brawls the game throws you into, but what else is there? Some pleasant changes of scenery? I genuinely had fun at the game's outset, but Sacred 3 failed to entice me into coming back. There was potential, but it was fumbled at almost every turn.
Sacred 2: Fallen Angel, while not what you’d call a big success, still managed to garner quite a following among a certain set of gamers, even in spite of a few rough edges. Those that did end up sinking hour after hour into the action role playing game really appreciated its massive open world, extensive loot system, and huge number of quests. Therefore, with the release of Sacred 3, there’s prime opportunity for publisher Deep Silver to build on the foundation laid by the earlier titles, even if original developer Ascaron Entertainment is firmly out of the picture.
Bug free? Check. Fun free? Check. The Sacred series spawned during a time in the early 2000s when Diablo clones ran amok; a new [...]
There is something as too much of a good thing and Sacred 3 beats that notion to death. Priorities are all over the place; it just doesn’t know what to do with itself. Some color comes off well, but then there are a billion more flurries thrown in there. Combat wants to be tight and entrancing, but then it unjustly pummels one second and lets itself get decimated the next moment with just basic, repetitive moves. Character progress gets automated, making it seem like it’s not even present. And the voices, oh those voices, they make all of it never-ending agony.
Deeper combat and customization could have gone a long way in making Sacred 3 a great game. Instead, it's a game with a lot to do, with little reason to do it.
With a pair of well-regarded titles already in existence, both firmly planted in the action-RPG genre, Sacred 3 had what amounted to a built in audience on which to unleash the game. Yet it does not take long playing the game to determine that Deep Silver and Keen Games have let down the series' existing audience and are unlikely to garner very many new fans either. The bottom line is that simply calling a game "Sacred" doesn't mean it that it actually is Sacred.
Sacred 3 has been in development for four years, we’re told, but it really doesn’t show. In order to fix issues with the previous titles, the development team have simplified the game by removing pretty much everything that isn’t absolutely essential, before throwing in a puerile script that does nothing but annoy. There’s potential here that just isn’t ever realised, even if the game can be fun in small doses.
I suspect that if Sacred 3 had its own brand name and identity it would have been slightly more forgivable. But this is a game in a niche franchise, and it really should have been designed with the fans in mind first. Being absolutely nothing like its predecessors, Sacred 3 is borderline offensive, and if this game hasn’t killed the franchise’s commercial value, Sacred 4 better look more closely at why people actually want to play these games. It’s not good enough to be dumb fun.
Nope. Just nope. Go elsewhere. Sacred 3 offers nothing worth seeing.