Dan Whitehead
59
Avg Score

Dan Whitehead

Game industry critic and reviewer

Writing For

Latest Reviews

What's most frustrating is that with more enemies, more graceful control and a more compelling structure, there's no reason why a retro-styled Adventure Time roguelike couldn't have been an absolute treat and a game worthy of the show. Developer WayForward has certainly made better licensed games than this in the...

EurogamerEurogamer·November 15, 2013
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Limited is really the word that sums up Foul Play. It's a difficult game to dislike, thanks to its whimsical tone, but it doesn't do much in gameplay terms to win your affections. It isn't a complete disaster, but nor does it prove itself essential in a genre already well...

EurogamerEurogamer·September 26, 2013
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As a platform for future Disney games, Infinity could surprise us yet. It's certainly more promising than the flavourless Disney Universe, and the playset concept means that improvement is only ever one great expansion away. That greatness isn't here yet, however. While Infinity is adequate in basic gameplay terms, and...

EurogamerEurogamer·August 23, 2013
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Dead Space 3 is a contradiction. Gorgeous but scruffy; tightly packed yet stretched too thin; often frustrating, frequently thrilling and bursting at the seams with stuff, not all of which fits comfortably inside the boundaries the series has set for itself. It's certainly not a great game, except perhaps as...

EurogamerEurogamer·February 5, 2013
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4X strategy thrives in the long term, so it's a real shame that it's deep into the game that the minor flaws in Endless Space's mechanisms make themselves most keenly felt. Strategy fans shouldn't be too discouraged though. The foundations laid here certainly don't lack for depth or entertainment, and...

EurogamerEurogamer·July 10, 2012
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The Amazing Spider-Man takes Marvel's most famous hero and ticks all the boxes required to make him the centre of an enjoyable few days of undemanding play. If Beenox had been allowed the time to build on that foundation - to add more life and colour to Spidey's world, to...

EurogamerEurogamer·July 3, 2012
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It's in the opening sections where the immediate desire to mash zombies to bits grinds most awkwardly against the restrictions of the RPG framework. Playing as a cop-trained firearms expert, only to be told you can't actually shoot a pistol because you're not level 10, is about as immersion-breaking as...

EurogamerEurogamer·September 5, 2011
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This sort of mechanical strangeness can be acceptable in a game that is fun or ambitious - Red Dead Redemption has more than its fair share of outrageous physics catastrophes, after all - but too many of the problems here impact directly and negatively on the gameplay.

EurogamerEurogamer·July 6, 2010
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Battles start with an overhead map view. From here you position and deploy your troops, drawn from a constantly topped up pool of new recruits. Select a soldier and the view swoops down to ground level, giving you full control of the character in question. You're free to move them...

EurogamerEurogamer·October 24, 2008
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Unscored

The level design is actually impeccable and utterly fair - you soon come to realise that every flat surface, every slope, every hazard, has been placed precisely to make your life harder, or easier, depending on whether you've figured it out. There are puzzles here that will find you leaving...

EurogamerEurogamer·March 4, 2008
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