

Rating
Reynatis
Fantasy meets reality in Shibuya, Tokyo, where magic is something to be feared. In this action RPG, a young wizard seeks freedom through strength, and an officer seeks to control magic and restore order. When their paths cross, a darkness that will transform the world descends.
Details
- Released
- July 25, 2024
- Developer
- FuRyu
- Genres
- Action · Role-playing (RPG) · Adventure
- Publisher
- NIS America, Arc System Works, FuRyu
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Reynatis Reviews
Professional reviews from gaming critics
Once in a while, a game releases that's hard to pin down and REYNATIS is one unconventional action RPG that can be quite enjoyable.
In just about every way, Reynatis is a game that tries to reach well beyond what the team was perhaps capable of achieving. Which raises an interesting question: What to score it? I, personally would rather play something like this than the 99 per cent of games out there that copy off the “best practices” template of what has come before. Of course they’re more refined then Reynatis! But they’re just iterating on what already worked. Reynatis is a wild, chaotic mess that frequently loses sight of itself, but that’s the consequence of reaching for something different. Sometimes when p…
18 years have passed since the unveiling of Final Fantasy Versus XIII, and yet despite its cut-down rebranding into Final Fantasy XV, its status as a “what
JRPGs are a genre where I feel the middle ground might as well be the bottom. As much as I love them, you either find games that are exceptional and stick with you forever or ones that simply don’t. The reason that people keep circling back to Chrono Trigger, Dragon Quest and Final Fantasy are that they have elements and characters that stick with you throughout eternity. But, when a game doesn’t leave a lasting impression, positive or negative, it just fades from memory. I know, for a fa...
The gaming industry lives under a canopy of sequels, spin-offs, and remasters, making it hard for new franchises to find sunlight. Natsume Atari and FuRyu's Reynatis managed to find its opening, but I feel like it needed some more room to grow.Read More
This one's for the shorter games with worse graphics crowd.
While it's a solid and enjoyable game in its own right, Reynatis suffers from being unable to visually stand out. Animations in combat and cutscenes are sometimes stiff and robotic or even overtuned to the point where they look outright silly for what they're trying to accomplish. What the game does well at times is the combat itself; switching between stances on multiple characters to deal damage and regenerate Mana to go back to dealing damage is unique in action games. It's the execution and lack of change in how that combat evolves during your journey in the game that holds it back. What w...
REYNATIS feels like a game that is full of good ideas but none of them manage to pan out in a satisfying enough way even if it does offer a unique but stiff approach to combat.
Reynatis is a new JRPG developed by FURYU, the developer behind Trinity Trigger and The Caligula Effect: Overdose. Despite a compelling premise and worldbuilding courtesy of Final Fantasy and Kingdom Hearts writer Kazushige Nojima and an excellent soundtrack composed by Kingdom Hearts composer Yoko Shimomura, Reynatis’ repetitive gameplay and backtracking, as well as multiple frustrating gameplay elements, render the game a bit of a slog for anyone but the most diehard of JRPG fans.
Reynatis was anticipated as a standout title but ultimately disappoints. Despite an intriguing dual-mode combat system and a blend of modern and fantastical elements, the game suffers from a weak narrative, repetitive gameplay, and uninspired presentation.
Action RPG Reynatis provides some interesting narrative and gameplay ideas. Unfortunately, its execution of those ideas does not make for a magical product.
While I cannot call Reynatis my favourite game of 2024, it’s an enjoyable experience with some small issues that shouldn’t keep you from considering playing it. I was never turned completely off by a lack of progress, and the game is lenient enough so that just because you haven’t mastered the mechanics or encounter something annoying, there’s no reasonable way around it. It did crash quite a few times, but I never lost too much progress as it does autosave frequently. Even more prescient is FuRyu and Natsume Atari’s decision to actually make this game, and what’s next for them, considering th...