

Rating
Redout 2
The fastest racing game in the universe. Redout 2 is a tribute to classic arcade racing games and the sequel to the critically acclaimed Redout. Reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer.
Details
- Released
- June 16, 2022
- Developer
- 34BigThings srl, 34BigThings
- Publisher
- Saber Interactive
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Redout 2 Reviews
Professional reviews from gaming critics
Redout 2 is a beautiful-looking, anti-gravity racing game that has you driving at ridiculously fast speeds. This difficulty level is pretty high, but if you are willing to practise and hone your skills you will definitely be rewarded.
Racing at high speeds is almost always a good time so here's Redout 2 in all of its ridiculously over-the-top futuristic racing action.
After 20 years of complete absence, we F-Zero fans have concluded the beloved racing series is no more. We’ve had to take the last few years and see what inde
The first Redout was released a few years ago, and despite its promising premise, being inspired by antigrav racers like F-Zero and (most noticeably) Star Wars Episode I: Racer, it felt underwhelming. Between its visuals, bland performance, and lackluster amount of content, it felt inferior to other similar racers released at the same time, such as Fast RMX. Naturally, I thought the next game in the franchise would be another racing title, but we were surprised with Redout: Space Assault, a S...
If you feel the need for speed, then Redout 2 has you covered. 34BigThings’ sequel comes six years after the first entry, inspired heavily by F-Zero and WipEout. This sci-fi racing series is known for reviving that feeling of extreme acceleration in futuristic worlds, but Redout 2 takes a few too many wrong turns.
I love racing games, especially the futuristic racer genre. You can thank FAST Racing League for that (and, to a lesser extent, Star Wars Racer). The thrill of accelerating to impossibly high speeds on gravity-defying courses is just exhilarating. So, when Redout 2 was announced, I was hooked on it right from the get-go.
Redout II is a tribute to classic arcade racing games where you reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer.
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While the core gameplay of Redout 2 is solid, the difficulty spikes will suck much of the fun out of the experience for some. And while steadily developing your ship helps players adjust to the increase in speed over the course of the career, it’s a strange and unfortunate choice to not offer a range of starting craft, tuned to multiple play styles. With a bit of work, then, Redout 2 could really stand out in the anti-gravity racer genre. But until then, it’s hard to recommend to all but the brave and the hardcore.
Redout 2 provides futuristic racing in the same manner that a school cafeteria provides meatloaf. This is a bland vision of the future that fails to capture the attention even despite a solid mechanical footing
Redout 2 is a game that looks amazingly sleek and fun through pictures, descriptions, and videos. The facade is dropped when you actually play the game for yourself, and find a slew of poor design choices, unnecessary difficulty curves, incomplete features, and repetitive gameplay. This doesn't even include the atrociously implemented HDR that burned my eyes and gave me a headache. Even if you're a fan of the genre, I recommend sticking with the first Redout until this sequel is heavily patched or discounted.
I say this because each exotic track is introduced with a bit of lore by way of the smooth voice-over. This is unusual for a racing game but I found it weirdly wonderful, and it had me wondering what else is going on beyond the colorful death-trap tracks I'm not really enjoying. Is there an RPG down in New Tokyo? A first-person shooter on Mars? A stealth-horror in the depths of the Mariana Trench? I don't know, but I think it says enough that instead of enjoying the racing, I'm fantasizing about being just about anywhere but on the game's tracks.