

5 reviews
Siegecraft Commander
Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun! Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches! In turn-based matches, plan the location of the towers, units and walls in...
Details
- Released
- January 16, 2017
- Developer
- Blowfish Studios
- Genres
- Action · Real Time Strategy (RTS) · Simulator · Strategy · Indie
- Publisher
- Level 77 Pty Ltd, Blowfish Studios
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Siegecraft Commander Reviews
Professional reviews from gaming critics
If you’re a die-hard RTS fan, Seigecraft Commander and its brand of cheerful, bright and breezy gameplay is enjoyable enough. But without a significantly larger online community, Siegecraft Commander just doesn’t last long enough or offer enough of a challenge to say it stands out, particularly, among today’s relatively constant stream of indie titles.
If you were to think of Siegecraft Commander as a proof-of-concept, then it’s a mighty fine one. In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going,…
The first casualty of war is potentially your mental health if you fire up Siegecraft Commander, which takes the novel idea of crossing a real-time strategy (RTS) game with the tactical control of a tower defence title. Sounds good and Blowfish Studios has a good track record of making compelling games, so let's slip the dogs of war and let the good times roll right?
Siegecraft Commander is from developer-publisher Blowfish Studios and it is part of the Siegecraft franchise. It is both a single player and a multip
Well everyone, it’s a new year! With that, I’ve taken it upon myself to expand out of my survival horror and Overwatch comfort zone, and start playing games in genres I was never fond of. With that in mind, I dove into Siegecraft Commander with a healthy dose of optimism, and I can safely report that said optimism proved to be worthwhile.
Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren't fun to play. If you are looking for something new to pick up in the genre on PC, I could recommend Siegecraft Commander, but if you are looking to jump into the genre with a really engaging game on console or PC, I would look elsewhere, and wait for Halo Wars 2 next month.