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Screen Rant

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There's a real dissonance between Highguard the idea – gearing up to duke it out over an artifact for the chance to assault the enemy's stronghold – and Highguard the game. It's executed quite well, and I've been enjoying my time with Highguard, but I can't help but feel there's...

Kyle Gratton·January 29, 2026
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Taking place shortly after the events of Pokémon Legends: Z-A, Mega Dimension lets you encounter new characters, including Ansha and her Hoopa, which allows you to travel to Hyperspace Lumiose. Ansha really wants to find Rayquaza, which she spotted before arriving on Hotel Z's rooftop, and so Team MZ agrees...

Austin King·December 15, 2025
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When scoring requirements do appear, it’s usually in the guise of the game’s Moon bosses, which require you to chain tricks and build up a score combo, then stomp a finisher onto a target zone. Alternatively, downhill portal-hopping sessions feature objectives that unlock the way out, such as collecting symbols...

Leo Faierman·December 8, 2025
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Rebuilding Wishvale goes hand-in-hand with how you progress through the campaign. You’ll be able to install new structures and evolve the storyline in the life-sim module, but it depends on levels, which require you to play through the campaign. It’s a great way of mixing up the stories and having...

Bruno Yonezawa·December 3, 2025
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In the rare moments where I could scan for fun and learn more about the game, it ruled. But for the most part, scanning feels like a chore and can give away some puzzle solutions. It's not like you can avoid it either, as Metroid Prime 4 forces you to...

Chris Carter·December 2, 2025
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I appreciate that the roster isn't just diverse in terms of picks, but playstyles. For instance, some characters can fly, a select few can use grabs, and not all characters can block. It incentivizes using every single roster member you can find, especially ones that gel with your playstyle. Again,...

Chris Carter·December 1, 2025
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Total Chaos’ audio is the undisputed star of the show. I can’t remember the last horror game I played with such exquisite sound design, from the trickling ambiance of a sewer corridor to the stomping of a massive beast behind its walls, and the screams of enemies seen and unseen...

Leo Faierman·November 20, 2025
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In that sense, it's a joy to boot up and play from the first minute, as you can even skip the relatively short and comprehensive tutorial if you want. From there, you'll have the option to play one of the game's core modes: Air Ride (core racing), Top Ride (an...

Chris Carter·November 19, 2025
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I expect some folks will disagree, and failing a Forestrike Reality Run because of a split-second chug on your PC that trips your timing is demoralizing. Nothing stops you from avoiding that mode entirely, and there’s enough build diversity to enjoy finding new synergies at a reliable clip in the...

Leo Faierman·November 12, 2025
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I admit that oversized expectations for quality metroidvanias persist in this absolutely stacked year. Two months since the release of the rightfully hallowed Hollow Knight: Silksong, Heart Machine’s fourth title Possessor(s) presents another 2D genre entry, only much smaller in scope. Published by Devolver Digital, Possessor(s) boasts a striking animated...

Leo Faierman·November 11, 2025
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Developer and publisher Embark Studios is insistent on calling ARC Raiders an extraction adventure, rather than its more commonly used categorization as an extraction shooter. You do plenty of shooting – the latter is not misconstrued by any means – but the former does hew closer to what ARC Raiders...

Kyle Gratton·November 5, 2025
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What really struck me is how well Age of Imprisonment ​​​​​runs. It runs at a consistent 60 FPS, a huge step up from the inconsistent 30 FPS (or worse) in prior games on their original hardware at launch. It feels like we're finally in the era of Musou games running...

Chris Carter·November 4, 2025
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