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The mis-understood plushy just wants to be everybody's friend. But he's constantly ignored by the other bears of Paradise Island, who'd rather laugh at him than invite him to groovy birthday bashes. Naturally, this all results in the scorned super-ted turning into some kind of bear-bashing murder machine. That's where...

Sammy Barker·June 28, 2010
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In all honesty, your purchasing intent should depend on one factor only: how much do you like Green Day?

Sammy Barker·June 11, 2010
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At its very core it is Project Gotham Racing: take to the circuit with semi-sim, semi-arcade car handling and earn "fans" (as opposed to kudos) by racing creatively. But there's much more to Blur than its PGR inspired core. The power-up racing concept is very much a Mario Kart staple,...

Sammy Barker·June 1, 2010
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Lost Planet 2 is a very good game, held back by some rudimentary and bizarre design choices. The game's essentially a four-player co-op shooter, in which you play as a series of factions in the varied and artistically interesting world of EDN-III. The game's narrative is revealed through the eyes...

Sammy Barker·May 10, 2010
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But that's kind of the point — Just Cause 2 is a sandbox where the crux of the experience depends on exploration and making your own fun.

Sammy Barker·April 1, 2010
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Despite being the second NosCon Mega Man title to release on Playstation Network, Mega Man 10's retro-stylings and razor-sharp MIDIs are as engaging as they've ever been. Factor in the new "Easy" mode that makes the game actually beatable and you have an old-school package that should appeal to everyone.

Sammy Barker·March 22, 2010
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That's not to say it's without its own unique brand of goofiness though; the Bad Company are as ridiculous as ever.

Sammy Barker·March 10, 2010
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Greed Corp is essentially a strategy board-game based in the fantasy world of Mistbound. The game's main focus - aside from staples such as building and development - is sweet, sweet destruction, and some of the visual effects make that extremely satisfying.

Sammy Barker·March 9, 2010
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Army Of Two: The 40th Day plots the events of the bustling US-marines over a few short days, as the world around them comes crashing down. There's an almost Cloverfield-like approach to the pacing in The 40th Day; you're never quite sure what's going on, but you know you need...

Sammy Barker·January 26, 2010
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Bayonetta's an extremely self-indulgent tale about nothing in particular. The constant waffling from the game's mish-mash of characters is wholly Japanese, but filled with subtle nods at both Western and Eastern popular culture that almost serves as a Michael Bay constructed satire rather than a video game plot. Abundant out-of-place...

Sammy Barker·January 10, 2010
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What is Borderlands all about? Something to do with a Vault and bi-century openings and keys and Skags. Yes, lots of Skags.

Sammy Barker·January 4, 2010
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Full Accessibility Report

Sammy Barker·December 23, 2009
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