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Minecraft: Story Mode doesn't deviate from the well-established Telltale formula much, keeping both what works (the storytelling) and what often doesn't work (combat). Even so, it accomplishes something impressive. I was skeptical of Telltale's ability to tell a story in the Minecraft universe that would be interesting to people who...

Samit Sarkar·October 13, 2015
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Rock Band 4 is stripped down to the essentials, but despite its leanness, it's pulled off something encouraging: It's made me want to play Rock Band again, even after the dozens of hours and countless parties I've spent with the series. It isn't Harmonix's boldest or biggest game. But Rock...

Griffin McElroy·October 9, 2015
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"It's not great, but fans will love it" has become a deservedly maligned critical trope, so I'm sort of hesitant to employ it here. But I'm not sure I've come across a game that so perfectly fits the label as Transformers: Devastation. This is a love letter to Transformers G1,...

Justin McElroy·October 8, 2015
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Destiny's myriad problems at launch were exacerbated by its promise: The game was that much more disappointing because Bungie's execution failed to follow through on the potential of the studio's purported dream project. Bungie took some moderate steps forward in The Dark Below and House of Wolves, but The Taken...

Griffin McElroy·September 28, 2015
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There are touches of flawed execution in Persona 4: Dancing All Night, but they do little to upset what is otherwise a spectacular rhythm game. Genuine strokes of genius can be found in its modifiable gameplay and superb soundtrack, and they're compelling enough to keep the game from solely relying...

Griffin McElroy·September 22, 2015
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Gears of War: Ultimate Edition was reviewed using a pre-release, retail download token provided by Microsoft. You can find additional information about Polygon’s ethics statement here.

Arthur Gies·August 24, 2015
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Volume features a level-creation tool that I played with too briefly to critique, but it's likely to spawn many more maps, many more patrols and patterns. I'm looking forward to playing the best of them. Bithell's sophomore effort is a lovely thing made up of spellbinding puzzles that demand the...

Colin Campbell·August 18, 2015
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Megan: There are moments I truly enjoyed, like piecing together clues you've gathered to find the creepy bunker, or having that incredibly emotional moment with Chloe early in the game. "Dark Room" is probably the most "exciting" episode we've had yet, between the sense of urgency, the altercations we saw...

Colin Campbell·August 13, 2015
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Within a few hours of playing Rocket League, I had amassed plenty of “holy shit, did you see that?!” moments, both accidental and intentional. It’s easy to see why the game’s popularity has spread like wildfire despite little to no pre-release buzz. It’s easy to pick up, nearly impossible...

Ben Kuchera·July 27, 2015
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Kholat's narrative exploration is ambitious, and the real world base for its plot, the recreation of exploring a bewildering and unforgiving landscape and the audio-visual design were all superb. But for what it gets right, the mounting flaws in its design only become more evident and distracting. Kholat does so...

Laura Dale·June 23, 2015
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The end of this episode is a killer cliffhanger, one that has been turning over in my brain since I finished. I care about these characters enough to want the happy ending for them. I want to know what’s going to happen to Max and Chloe; I want to find...

House of Wolves finally starts to follow through on a bit of Destiny's promise. There's something in it for everybody, from PvP fans to co-op players to the five people who care about the game's story. The expansion doesn't fix most of Destiny's myriad problems, and it doesn't meaningfully change...

Samit Sarkar·May 29, 2015
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