Latest Reviews
Invisible Inc is a thrilling turn-based spy game. Though it fails to tap its colorful characters for story material and personality beyond their unique abilities, its randomized maps and spy equipment make sneaking past the enemy AI for maximum profit a tough and repeatable challenge.
Wolfenstein: The Old Blood places almost all its bets on the intense combat carried over from the game that came before it. The weapons feel great, and the arenas are interesting and filled with opportunity for some strategic creativity. But by doing this, The Old Blood misses out on some...
Project CARS
Deep and demanding but incredibly user-friendly, Project CARS looks great, sounds fantastic, and feels even better. The action is ferocious and tactical, the weather effects are awesome, and it’s brimming with content to explore. This is real racing done right.
Shadowrun Chronicles: Boston Lockdown has a serviceable story, but its lack of branching dialogue options and its heavy emphasis on combat render it a less satisfying experience compared to its recent Shadowrun peers. Fortunately its tactical combat shines given good co-op partners, although the weak progression options and its lackluster...
I like Infinite Crisis, especially Coast City, but I just wish there were an easier way to play more of it. Having tools to learn new Champions and strategies is important in MOBAs, so it’s confusing that more bot modes aren’t available, especially when all but one queue is closed....
Forager
There's about an hour's worth of story in the The Forger - a languid movie that's stretched thin to fill out the running time. As proof of that, Christopher Plummer's codger is given an actual "talk to the tombstone" scene at one point - for no other reason than to...
State of Decay deservedly shattered Xbox Live Arcade sales records in 2013: it is a potent mix of RPG gameplay systems that all fuse together to create an unpredictable and tense survival experience. Time hasn’t taken anything away from that for Year One Survival Edition, and though it hasn’t fixed...
Halo: Spartan Strike's upgraded parts aren't immediately apparent, but the sum total is pretty striking. A pinch of better aiming here, a heaping helping of Promethian enemies there, and annoying microtransactions nowhere make Spartan Strike worth the quick and cheap sub-ten-dollar tour.
There are many ways in which this Assassin’s Creed could have gone terribly wrong, but didn’t. Its problems lie, instead, in its inability to truly let the player off the leash, and its uncharacteristically soulless presentation. Assassin’s Creed Chronicles: China is by no means a poorly made game, it’s just...
Dungeons 2
It’s a shame Dungeons 2’s above-ground RTS battles are so primitive and poor, because the underground dungeon-management stuff actually works fairly well. It’s nothing new or special — another would-be Dungeon Keeper successor — but that’s not the worst idea in the world. Dungeons 2 could have been a nice,...
From a distance, Crypt of the NecroDancer seems like a very mathematical game. The logic used to dispatch enemies should ideally play out like a neat algorithm, flawlessly executed once you know their patterns and how to manipulate them. That’s not how it works, of course, as the dungeons are...
StarDrive 2
StarDrive 2 isn't anything but honest about what it is: it says, right at the start of the manual, that the goal is to conquer the galaxy. But the focus on extermination saps excitement and possibilities from the strategic level, and the tactical minigames don’t have the AI needed to...















