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The cast of Battleborn is fantastic; I've enjoyed exploring the ins and outs of characters like the steampunk sniper Marquis and fungal healer Miko, and every time I play I'm focused on earning further access to the unique roster. However, there’s no interesting story for them to take part in,...

Dave Rudden·May 6, 2016
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Housemarque’s previous games have always kept me coming back through the strength of their gameplay alone. Alienation adds a straightforward, but enjoyable power chase on top, making its finely tuned arcade action all the more alluring. Its action-RPG elements won’t make it a replacement for something like Diablo 3 or...

Vince Ingenito·April 29, 2016
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Hitman Episode 2: Sapienza is a fantastic follow-up to the promising first episode; huge, bursting with deadly promise, and begging for many, many playthroughs. The lack of much meaningful local voice acting is a disappointing miss, however, and that might really start undermining Hitman’s jetsetting international atmosphere in later levels...

Luke Reilly·April 29, 2016
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Relatively simple in concept but complex in the possible manipulation of the market, Offworld Trading Company manages to make a type of gameplay that’s traditionally slow into something fast and exciting. It’s a tad too easy to trip yourself up before you even begin, but once it gets rolling this...

Dan Stapleton·April 28, 2016
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Severed is at its best when it features short, tactical fights in its eerily beautiful dungeons, but those battles largely lose their appeal by the second half. Combat becomes tedious due to boring buffs instead of introducing new ideas in order to make battles more challenging. That blow to the...

Miranda Sanchez·April 26, 2016
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There are a lot of good ideas in Battlefleet Gothic: Armada, and it certainly looks like a great tactical space combat game. But it struggles to build that into a coherent whole, making it tough to recommend unless you’re willing to utterly dedicate yourself to fully comprehending the inaccessible systems...

Rowan Kaiser·April 22, 2016
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Despite some inconsequential decision-making and visual roughness, the amount of heart, character, and unflinching honesty in 1979 Revolution’s short two-hour tale is impressive. As an Iranian-American myself, it’s incredibly refreshing to not only see this subject matter explored, but done so in a smart and sensitive way that succeeds in...

Chloi Rad·April 21, 2016
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The Banner Saga 2 doesn't change much of the experience that made the original such a well-loved surprise two years ago, and that's a good thing. The improvements may be small, but they're also substantial: the new combat units, the introduction of a second caravan story to follow, and the...

Leif Johnson·April 19, 2016
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Wasteland Workshop adds some neat new cosmetic window dressing to Fallout’s settlement-building systems, but the piecemeal additions didn't include enough new gameplay applications to hold my interest. The traps and creature-capture mechanics are briefly enjoyable but not fully fleshed out, which quickly makes them deteriorate into disappointments.

Jared Petty·April 15, 2016
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Hyper Light Drifter is a gorgeous, trendy hunk of stylish old-school sensibilities mated with the iconic hues of pixelated indie charm. It’s a return to simpler control schemes, building on sound mechanical fundamentals rather than trying to wow with new ways of interaction within each and every checkpoint. Though its...

Brandin Tyrrel·April 14, 2016
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Enter the Gungeon’s design is quite sophisticated for a game about shooting bullets at anthropomorphized bullets with guns; it uses elements of one genre in the context of another, enhancing its most enjoyable elements. Despite there being so many more moving parts than in a typical arcade shooter, it somehow...

Vince Ingenito·April 5, 2016
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Quantum Break is an artistically distinct shooter, with a compelling and malleable plot and excellent performances from its main players in both their digital and live-action forms. While I wish more thought had gone into maintaining the thrill of discovering its time-twisting powers from start to finish, it ultimately didn’t...

Tristan Ogilvie·April 1, 2016
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