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BattleBlock Theater’s lack of focus keeps it from being a true XBLA great, but this platformer still kept a smile on my face from beginning to end. Extremely clever and inventive stage design, a well-honed difficulty curve, and wealth of extras and bonuses make it another winner for The Behemoth....

Justin Davis·April 5, 2013
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Fans of golf history will love the new mode, but most gamers today probably prefer to play as teenage Tiger Woods instead of a lot of old white guys they've never heard of. While PGA Tour 14 might not be as exciting as the last couple of years' versions, it...

Jack DeVries·April 4, 2013
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Slender: The Arrival manages to deliver some truly impressive scares, but you’ll have to wade through the muck of repetitive tasks and unfair enemies in order to experience them. I found more enjoyment in playing the free original installment, which delivers a powerful horror experience without the annoyances and filler....

Marty Sliva·April 3, 2013
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Devil's Cartel feels like a hollowed-out version of previous Army of Two games. The distinctive edges have been sanded down, creating something that’s not just generic but unrelated to what went before. The humour has been drained and long-time fans might feel aggrieved by the decision to sideline Salem and...

Daniel Krupa·March 29, 2013
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As with all sandbox games the narrative is of your own making but this is even more true of Most Wanted. The side-effect is that it can feel aimless at times. If you desire structure, if you wanted a game to be meted out to you, you might find its...

Daniel Krupa·March 26, 2013
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Blizzard can still put out an excellent real-time strategy campaign that isn't just more of the same. Kerrigan's vengeful rampage may come with a generous helping of cheese and some tedious boss fights, but the chance to play with increasingly powerful units and abilities makes up for a lot –...

Dan Stapleton·March 20, 2013
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Sniper: Ghost Warrior 2 isn’t bereft of good ideas or mechanics, it’s just that they’re all trapped in a short series of levels that rarely give you anything all that interesting to do with them. Combine that with some graphical glitches and the slow and ultimately forgettable multiplayer, and you...

Anthony Gallegos·March 19, 2013
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People Can Fly is exactly what Gears of War needed. The Bulletstorm developer brings a bold new energy to Epic Games’ excellent (but overly familiar) action series. It presents such refreshing and disruptive ideas to Gears of War: Judgment's campaign that it has an effect comparable to the original’s in...

Mitch Dyer·March 18, 2013
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Atelier Ayesha feels like a middling compromise between what fans want, and what the masses need. It doesn't do nearly enough wrong to alienate its loyal, niche fan-base, but as an RPG it's a lesser game than Rorona and Totori. Item synthesis continues to be a big draw, but many...

Vince Ingenito·March 15, 2013
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Unfortunately it’s a criticism that can be aimed at Ascension as a whole – it’s an enjoyable game, but one that doesn’t quite live up to the pedigree of its predecessors. The story, which promised so much by revealing a more emotional side to Kratos, stumbles along and is so...

Alex Simmons·March 14, 2013
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In some ways I'd equate SimCity to an early version of Minecraft: a wonderfully creative toy attached to a barely functional game. The most important parts of something really cool are here already, and that's enough for me to recommend it to people with a tolerance for buggy but beautiful...

Dan Stapleton·March 13, 2013
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The greatest shame with Mirror of Fate is that its heart is in the right place. As far as I can tell, MercurySteam did its absolute best to chart its own course with handheld Castlevania, one that borrows from the greatness that came before it, but without copying it outright....

Colin Moriarty·March 5, 2013
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