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Destructoid

Destructoid is a Webby Award-winning video game-focused blog that was founded in March 2006 by Yanier Gonzales.

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The message is a little muddled, with so many accusing fingers thrust in so many directions that I’m sure different people will come to radically different conclusions of what it all means. But it’s a message worth hearing, and a world worth exploring, if you care about video games and...

Nic Rowen·July 20, 2015
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Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels. It’s an odd design choice for sure, but most of you...

Chris Carter·July 20, 2015
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Regardless of a few minor gripes, Odallus: The Dark Call is a worthy addition to any metroidvania fan’s library and is worth the asking price. Do yourself a favor and play it.

Jed Whitaker·July 16, 2015
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Deception IV: The Nightmare Princess is in a really weird spot, but here’s the rub — as a Deception enthusiast, I was more than happy enough to take Velguirie’s story for a spin, and I found myself beating the original game again as well as creating a few levels in the Studio....

Chris Carter·July 14, 2015
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I didn’t go in expecting much from Rocket League since I’m usually not a huge fan of driving and sports games. Instead of walking away with a confirmed bias, Psyonix’s laser-focused concept gave me something fun to whip out the next time I have friends over. I imagine with a bunch...

Zack Furniss·July 14, 2015
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The Fall Part One’s minor gameplay shortcomings don’t even begin to tarnish the sheen on everything else. It’s a seductive old-school sci-fi yarn, with characters that somehow manage to represent greater ideas and exist as fully-formed beings. Even though two more episodes have been confirmed, the game ends on an exciting...

Mike Cosimano·July 14, 2015
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It all shapes up to the definitive, and maybe final version of one of the most beautiful, detailed, and passionately developed fighting games in recent memory.

Jonathan Holmes·July 11, 2015
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The consistent aesthetic, albeit somewhat bare and not as lovingly detailed as the lead character, of the first mission gives way to repetitive, steel lab environments with mouse enemies and light-up floors that work against the jaunty Dreamworks lead. After those segments drag on, it tries to pick up, hurriedly...

Steven Hansen·July 10, 2015
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Finding the right groove and reaching a hypnotic state, that’s 0rbitalis at its best. Fire a shot, have it smash into an asteroid. Fire another, have it slingshot off into deep space. Fire another, then contemplate the nature of the universe as it bends and loops around for minutes at...

Darren Nakamura·July 7, 2015
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RONIN strives to achieve the level of masterful design of games like Gunpoint and Mark of the Ninja, but seems to have overlooked what made them so special in the first place. It has its moments of truly feeling like a badass, but they do not make up for the frustration of...

Patrick Hancock·June 30, 2015
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It’s not a typical structure for a game, but the mechanics really do work in the context of the narrative. If you like the idea of an open-ended ’90s murder mystery with no guarantee you’ll find a solid answer to its mysteries, then I can’t recommend this highly enough. Her...

Laura Dale·June 29, 2015
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That being said, Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me...

Caitlin Cooke·June 29, 2015
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