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Tales of Xillia never strays terribly far from the formula set forth by its predecessors. Firmly rooted in the past, it instead introduces a selection of new elements and subtle enhancements that make it feel refreshing while still very familiar. The story and characters are delightful, and an engaging battle...

When I finished my journey through Mount Massive, a wave of relief washed over me. I was free from the asylum, able to turn on the lights, take off my headphones, and not jump every time I saw a shadow. But as I soaked away in the bath, washing off...

Fraser Brown·September 4, 2013
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As a solo venture, the game can feel boring and tedious as it starts off way too slowly, despite throwing in some interesting boss fights later on. My recommendation is that you play it with friends, chat over some third-party voice program, and forget about your worries as you mindlessly...

Patrick Hancock·September 4, 2013
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In the end, you’re left with a slightly quirky Japanese action game that felt like it could have come from any number of developers. The action isn’t truly technical but it works, and the cast and narrative don’t have that Suda quality charm, but they’re interesting enough to compel you...

Chris Carter·August 27, 2013
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Paradox Development Studio has shown that it understands grand strategy like no other studio. Europa Universalis IV is the defining game in the genre, laying out the whole world in front of players and just letting them have at it. It’s a polished, almost terrifyingly vast title that gets its...

Fraser Brown·August 26, 2013
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I can see the potential with Disney Infinity both within its future playset opportunities and the Toy Box, but it’s not quite at a “must buy” status just yet. By the same token, I had a ton of fun playing the game, especially with a local co-op partner on-hand. So...

Chris Carter·August 24, 2013
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I admit that I felt pretty fed up with the game on a number of occasions precisely because of these shortcomings. Even so, the allure of what lay hidden beneath the surface compelled me onward. Soil gives way to a long-lost subterranean civilization, which then gives way to evidence of...

Tony Ponce·August 21, 2013
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Saints Row IV is, from start to finish, a pleasure. It’s a pure pleasure to play. I was cynical, given my feeling let down by The Third, but Volition has worked hard to address almost everything wrong with its last outing, and provide something that delivers over and above expectations....

PAYDAY 2 is undeniably rough and needs a couple of updates to fill in a few blanks, but the thrill of robbing banks, smashing jewel cases, and cooking meth is too great for the asking price not be returned to the player in spades. If you’re willing to work with...

DuckTales Remastered makes some minor missteps in the attempt to revive one of the greatest NES games of all time, but then again, the latter is a pretty tough act to follow. Mechanically, the game holds up great, and I had a smile on my face nearly the entire time....

Chris Carter·August 13, 2013
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Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least it’s possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to...

Patrick Hancock·August 10, 2013
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Charlie Murder has flashes of brilliance, and flashes of normalcy throughout its very up and down campaign. Some aspects feel like the developers were just going through the motions, and some feel truly innovative and fresh. But despite the uneven feel, there’s a solid foundation underneath Charlie Murder, and fans...

Chris Carter·August 9, 2013
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