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Torment: Tides of Numenera
Torment: Tides of Numenera is a game set in the world of Monte Cook's new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, the critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we're creating a rich role-playing ex...
Details
- Released
- February 27, 2017
- Developer
- inXile Entertainment
- Genres
- Role-playing (RPG) · Strategy · Turn-based strategy (TBS) · Adventure · Indie
- Publisher
- Techland
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Torment: Tides of Numenera Reviews
Professional reviews from gaming critics
Torment: Tides of Numenera is a modern take on classic computer RPGs that tells an engrossing and original story, meditating on complex themes of identity in a strange world that just begs to be explored. While the combat seems a bit forced and uninspired, it doesn’t detract too much from the rest of the experience, and as a result I cannot recommend it highly enough.
We won’t know if Torment: Tides of Numenera is of the same calibre as its spiritual predecessor for a few years to come yet. Will people continue to discover it a decade down the track? Two? Will people constantly refer to it as a classic narrative experience and pine for a developer to do something similar, as they did with Planescape: Torment (which is of course why Numenera happened)? Who knows, but thanks to a deep narrative, exquisite morality mechanics that make every decision equally weighty and meaningful, and sublime characters, inXile has given the game a genuine shot of living up…
Amazing writing, an interesting yet gritty world to explore and a charming set of characters. All this, united with the unique set of mechanics, make Torment: Tides of Numenera a must play for most RPG fans, whether or not they've played Planescape: Torment.
I seriously can’t speak highly enough of the world this game presents. I found value in every corner I poked my nose into. Its people, its creatures and its oddball take on what society could be like in a billion years places Torment among the best of its kind. Torment’s world has a lasting appeal. Much like a good book you’ve closed for the last time, you’re left with a sort of bitter understanding that you’ll never experience it for the first time again. So, you settle for seconds.
Great writing and environment design, combined with an epic story and wide range of player choice, make Tides of Numenera a wonderful RPG. The reliance on text won't be for everyone, but fans of the genre are going to love it.
Torment: Tides of Numenera is a single-player role-playing game, set in the world of Monte Cook’s tabletop RPG game, that explores deep, personal themes.
As one of the most popular Kickstarter projects propelled to reality with $5 million worth of investments from 75,000 backers, Torment: Tides of Numenera
The Spiritual Sequel to the critically acclaimed and much loved Planetscape: Torment, will this successor be as popular and captivate the hearts of successive generations to come?
Torment: Tides of Numenera is a game whose lineage is solidly rooted in RPG’s of the past. In fact, the game is a direct successor to 1999’s classic – Planescape: Torment.
Torment doesn’t sugarcoat it: You can shape events but you can’t change the world — and your actions always have consequences beyond your control. It’s depressing, but effective. Torment: Tides of Numenera is relentless in how it treats its characters and the Ninth World, but that’s what makes it so fascinating. Aside from some issues with encounter balance and my yearnings for more detail, it’s a beautiful, challenging game, content to be ambiguous, rich and confounding in ways that few other RPGs have ever pulled off.
Torment: Tide of Numenera is many things; it is unique and wonderfully artistic. Though to me, the combat may be a bit out of touch, but everything is else is worth a time. It is definitely worth hours. Personality and a narrative that’s touching on the importance of the imagination capable of texts albeit in a video game is an experience that you may not find elsewhere. Human touch in a video game is why video games make for great escapes, for vast story telling, and for detailed narratives.