

Rating
Rock of Ages 3: Make & Break
Rock of Ages 3: Make & Break is competitive tower defense and arcade action rolled up with ACE Team's quirky, Monty Python-esque humor into one giant, creative game for the ages. Jump into the expansive, gut-busting story for an eclectic adventure featuring bizarre and irreverent takes on legendary characters, or for the first time, create and sha...
Details
- Released
- July 20, 2020
- Developer
- ACE Team
- Publisher
- Modus Games, Maximum Entertainment, 3goo
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Rock of Ages 3: Make & Break Reviews
Professional reviews from gaming critics
Part racing game, part destruction derby, and even part tower defense, Rock of Ages 3 is all ridiculous fun. With a variety of gameplay modes and a map editor, there’s a lot of life to this game, too. Rock of Ages 3 is a game that focuses on just being plain ol’ fun and you know something? It really is.
It's been a few years yet zany rock-rolling good times are back in Rock of Ages 3: Make & Break so let the destruction commence.
You can say a lot of things about about the brand new Rock of Ages 3: Make & Break, but one thing you can’t say is that this game’s sense of style isn’t absolutely amazing. I had heard good things about its predecessors, but I’ve never actually played them. I didn’t know exactly what to expect from it, besides the obvious implication that it featured a giant boulder crushing everything in sight. I definitely wasn’t expecting a smorgasbord of different game modes, creative tools, a...
Rock of Ages 3: Make & Break undoubtedly treads familiar ground, although not without showing that, nine years on, Ace Team’s concept still has juice left in it. Aside from a couple of technical issues and cutscenes whose humor miss the mark, its unique hybrid gameplay that mixes boulder racing and strategic defense segments remains captivating while the majority of its hilarious Monty Python-esque skits act as welcome interludes in between its action.
A blend of tower defense strategy and bursts of arcade action, Rock of Ages III: Make & Break sees opponents rolling massive boulders toward each other’s castles while building defenses to protect their own.
Rock of Ages 3: Make & Break won't always rock your world, but eventually the good times will roll.
The Rock of Ages franchise has always been kind of difficult to fit in a box. Combining elements of platformer, racing game, tower defense and bowling, the series has so far proven to be more than the sum of its parts. With Rock of Ages 3: Make & Break, ACE Team and Giant Monkey Robot have taken the classic formula and introduced level creation tools for players to create their own courses to share online. While this third installment is still a lot of fun, the new features don’t add too mu...
Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
Rock of Ages 3: Make & Break is uniquely absurd, and gives players a massive amount of content.
Rock on.It's been nine years since the Rock of Ages series made its debut, but there's still nothing quite [...]
It's hard to remember a time when Rock of Ages didn’t exist. It has appeared in one form or another at the periphery of the console arcades and steam libraries for generations, much like the equally revenant and time-traveling Doctor Who. Neither groundbreaking nor terrible, the franchise has continued forward despite its bizarre name and inscrutable premise for nearly a decade. Like Doctor Who its existence must prove the existence of a community of fans for Rock of Ages, although I have yet to see any evidence of them. Rock of Ages 3: Make and Break, the latest face for this rock to wear, fe...
Rock of Ages 3: Make & Break is what I’d guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn’t that it’s a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of…