

Rating
Reverie Knights Tactics
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story. Travel through a hand-drawn fantasy world and lead your heroes in a story-rich adventure, visual novel style!
Details
- Released
- January 25, 2022
- Developer
- 40 Giants Entertainment
- Genres
- Role-playing (RPG) · Strategy · Turn-based strategy (TBS) · Tactical · Adventure · Indie · Visual Novel
- Publisher
- Fulqrum Publishing, 1C Entertainment
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Reverie Knights Tactics Reviews
Professional reviews from gaming critics
Reverie Knights Tactics is an interesting RPG that tells a fascinating if a bit short story. Once you beat the game, you can’t help but think “That can’t be it, where is the rest of it?” and wish to see the plot develop further.
Turn-based strategy RPGs are some of the most rewarding games and Reverie Knights Tactics is here to offer something a little different.
Reverie Knights Tactics is a strategy game with lots of thought and beauty, yet is somewhat punishing.
Reverie Knights Tactics is an RPG strategy game published by 1C Entertainment. If you’re familiar with tactical RPGs, then this game will be of no surprise to
Punishing but rewarding, Reverie Knights Tactics provides an enjoyable challenge for any fan of strategic turn-based combat. Battles may not offer much in the way of a unique twist, but it’s the game’s art style that truly makes it stand out. Reverie Knights Tactics‘ colourful, hand-drawn visuals are simply beautiful – and even if you’re getting pummelled on the battlefield, at least you’ll enjoy the view.
Reverie Knights Tactics will certainly scratch a particular itch for fans of turn-based tactics games in general. Its mix of strategy and visual novel gameplay is likely to appeal to a particular subset of player, however its slow pace and simplistic RPG mechanics may start to grate by the end.
Reverie Knights Tactics feels like a run-of-the-mill strategy game that isn't quite bad but fails to do anything particularly memorable.
If 2022 is going to be the year where I end up slamming dozens of games for being written like amateurish fan fiction, so be it. YA-style writing might sell well, but to be perfectly blunt about this it’s good writing in only the most exceedingly rare cases. For narrative-heavy genres, like RPGs, the tonal dissonance that YA writing forces into to work to make it read and sound “modern” even if it’s set in a world of swords and sorcery, is unacceptable. I could have and should have liked Reverie Tactics. In practice, I found it infuriating. Developers: please stop pitching your work at…